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#dynamic 0x800000
#org @start
lock
checkflag 0x(flag) 'This would be your first Pokémon's Poké Ball sprite.
if 0x1 goto @getfire
checkflag 0x(flag) 'Second Pokémon
if 0x1 goto @getwater
checkflag 0x(flag) 'Third
if 0x1 goto @getgrass
release
end
#org @getfire
applymovement 0x03 (Your rival's...
Well, you've got the Safari special, 0x2C (if I'm not mistaken), but you can also set your own duration (once again, if I'm not mistaken) with JPan's FireRed Hack.
How would I set a step-count limit like in the Safari Zone? I'm trying to make a little minigame.
On a related note, how would I make it a once-daily event?
To test it, I simply took the trainer sprite used for your rival and replaced it with my test sprite. It failed miserably. It was a giant gray square with the sprite inside. =.=
Well, the difficult part about testing it in-game is that instead of doing a Pokémon Sprite Switch, I'm doing a trainer switch. Same principles apply, just a bit more work.
Yes. It's not accepted it as indexed, but now it won't write it to the ROM. Seriously, ever time I look at the sprite in the ROM, it's a discoloured version of the old sprite.