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Recent content by fouadfaraj

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    [Scripting Question] Sprite disappears when using a self switch to change it's appearance.

    Not sure if this counts as a scripting question but anyways, heres the issue. I set up a scenario where the player encounters a character that changes forms during there conversation. I'm using the pbSetSelfSwitch script command to shuffle through his forms during the coversation. However...
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    [Error] libpng warning: iccp: known incorrect sRGB profile

    *Solved* A good friend of mine provided me with this link https://tinypng.com/ The resource is super strong and can compress up to 20 images at a time and super fast. I compressed all my images and the error was solved. Hope this helps ya'll as well.
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    [Error] libpng warning: iccp: known incorrect sRGB profile

    Tried compressing all my images files but it was no use.
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    [Error] libpng warning: iccp: known incorrect sRGB profile

    I get this error anytime I enter the pub map I made. Then one of my sprites doesn't load up. I've used the sprite before. How can I fix this?
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    [Error] Issue with Partner Trainer

    Sorry I realized my mistake when I compared how I defined her to brenden. I did pokemontrainer_Layla but didn't do Pokemontrainer_Layla,Layla It works now
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    [Error] Issue with Partner Trainer

    She's right here, did I do it incorrectly?
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    [Error] Issue with Partner Trainer

    Having trouble with partner trainers. Used the exact script from the Brenden event in route 3. I defined my trainer in Trainer types.txt, trainers.txt, and added the over world and back sprites as well. Not sure what I'm doing wrong. Is there something I left undefined?
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    [Custom Feature Question] Looping Animation for Overworld sprites

    Ok so that worked, I just can't figure out how to get the size right. When I use this, the image stutters a bit and looks like it is moving left to right. How can I resize this to make it large enough to fit 4 sprite frames but stay in one place? The difficult part is making a gen 3 sprite fit...
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    [Custom Feature Question] Looping Animation for Overworld sprites

    Cool Ill give that a try, thank you
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    [Custom Feature Question] Looping Animation for Overworld sprites

    Is it possible show a looping or continuous animation on an overworld sprite? For instance something similar to the DBZ aura? If so, how do I go about it?
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    [Other Question] Wild Battle BGM Stopped Looping Randomly

    Im pretty postive that the issue has something to do with LOOPLENGTH getting ignored by the program for some reason. That seems to be the only common factor in this whole dilemma. The song plays all the way through then jumps to LOOPSTART. So I know it is detecting that point but not...
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    [Other Question] Wild Battle BGM Stopped Looping Randomly

    Update: I tried completely deleting all the metadata from the PBS of all my maps and redoing them in Debug mode. Still no success. And again, it is only the wild battle BGM, no matter what song I use or name I make it, anything that is set as wild BGM will not loop, every other BGM loops as it...
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    [Other Question] Wild Battle BGM Stopped Looping Randomly

    Also, I downloaded a fresh copy of essentials and copied over my data, then repleaced the audio files separately. But whatever is causing this bug got carried over with the rest of my data. I really don't want to ahve to start over for something as ridiculous as a failed audio loop. I double...
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    [Other Question] Wild Battle BGM Stopped Looping Randomly

    Update: Length isnt the issue. I extended the song to 7 minutes and made a huge loop. It still fades out. I'm completely out of ideas.
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