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Not sure if this counts as a scripting question but anyways, heres the issue.
I set up a scenario where the player encounters a character that changes forms during there conversation.
I'm using the pbSetSelfSwitch script command to shuffle through his forms during the coversation.
However...
*Solved*
A good friend of mine provided me with this link https://tinypng.com/
The resource is super strong and can compress up to 20 images at a time and super fast.
I compressed all my images and the error was solved.
Hope this helps ya'll as well.
Sorry I realized my mistake when I compared how I defined her to brenden.
I did pokemontrainer_Layla but didn't do
Pokemontrainer_Layla,Layla
It works now
Having trouble with partner trainers.
Used the exact script from the Brenden event in route 3.
I defined my trainer in Trainer types.txt, trainers.txt, and added the over world and back sprites as well.
Not sure what I'm doing wrong.
Is there something I left undefined?
Ok so that worked, I just can't figure out how to get the size right. When I use this, the image stutters a bit and looks like it is moving left to right. How can I resize this to make it large enough to fit 4 sprite frames but stay in one place?
The difficult part is making a gen 3 sprite fit...
Is it possible show a looping or continuous animation on an overworld sprite? For instance something similar to the DBZ aura?
If so, how do I go about it?
Im pretty postive that the issue has something to do with LOOPLENGTH getting ignored by the program for some reason. That seems to be the only common factor in this whole dilemma. The song plays all the way through then jumps to LOOPSTART. So I know it is detecting that point but not...
Update: I tried completely deleting all the metadata from the PBS of all my maps and redoing them in Debug mode. Still no success. And again, it is only the wild battle BGM, no matter what song I use or name I make it, anything that is set as wild BGM will not loop, every other BGM loops as it...
Also, I downloaded a fresh copy of essentials and copied over my data, then repleaced the audio files separately. But whatever is causing this bug got carried over with the rest of my data. I really don't want to ahve to start over for something as ridiculous as a failed audio loop. I double...