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Recent content by frezgle

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    Red hack: Pokémon Röd och Blå (Pokémon Red and Blue Swedish Translation)

    Hello! Anything that can load and play Game Boy games can run this hack - so, a Game Boy flash cart, or emulator. I'm not that familiar with iPhone but I'm sure a decent GB emulator app exists on that since there's a few on Android. The patch file has to be patched over your own ROM copy of Red...
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    Red hack: Pokémon Röd och Blå (Pokémon Red and Blue Swedish Translation)

    This is a Swedish-language hack of Pokémon Red and Blue versions that aims to be as "authentic" as possible - essentially, what if a Swedish-language version had been made officially? Features: - All text, including graphical text such as the slot machine interface and SGB borders, has been...
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    Adding New Types into Emerald

    So... about the bag icon fix. I just spent the past hour or so yanking my hair out trying to follow the post and figure out why it kept not working. The problem was here: That's the original palette pointer, not the image pointer. You actually need to replace 78 43 DC 08. :p
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    Crystal hack: Pokémon Polished Crystal (update 2.2.0)

    Hello again ^^ I just wanted to report that Defiant is a little broken; it applies for self debuffs as well. I.e., my Primeape is getting +2 to Attack twice every time it uses Close Combat. I appreciate literally having Goku on my team but yeah :v
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    Crystal hack: Pokémon Polished Crystal (update 2.2.0)

    Hi! I have a few bugs to mention that I didn't see reported elsewhere (apologies if they're already known?) I'm on build e1226dd. 1. The Move Deleter either locks up the game with a white screen, or acts as if you selected "Cancel" depending on what move you try to delete. 2. Getting...
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    You might also have to use this fix mentioned in the OP, chestertagat "If the game crashes, replace devkitARM folder with the one from there. https://sourceforge.net/projects/devkitpro/files/devkitARM/devkitARM_r45/" I had the same issue as you and this was what fixed it.
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    First method; that's how I did it and it's working for me : )
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    In PGE, move effects don't seem to be correct... For example, Liquidation's effect is set to "Freezes the target", Fluer Cannon is set to "Burns the target", etc. Is there something I have to do to the .ini to fix this? I couldn't find anything on that in the thread. For the record, the effects...
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    Quick Research & Development Thread

    Would just like to point out that doing this causes a softlock in the Dewford Gym if you defeat Brawly after defeating all of his trainers.
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    Tool: OWM: OverWorld Manager

    Adding onto Emerald's problem with berry trees, a similar issue occurs with the man in the Mauville City Pokemon Center (another OW with multiple possibilities) - he doesn't appear, and when is sprite is loaded, other sprites in his area don't appear either.
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    Tool: OWM: OverWorld Manager

    So, I've run into a problem with Emerald, namely berry tree sprites getting annihilated. At first I thought it was due to sprites I had inserted myself, but the same issue comes up when I save the auto-repointed data to a clean ROM. I'm thinking it's probably an issue with pointers, then, but...
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    Code: Ability Resource Thread

    Having a problem with this one - all multi-hit moves are hitting five times 100% of the time, even if the user does not have Skill Link. I figured maybe the 5D in the first script was just taken from the "default" index for Skill Link, and I changed that to the index of what it is in my hack...
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    Quick Research & Development Thread

    On this note, the equivalent bytes to change in Emerald are located at 0x4A4FE.
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    Sorry if this has been answered, but is there a way to JUST add in the updated/new abilities? Almost everything else is stuff I've either done myself through other methods, or stuff I don't want. I'd like to keep unnecessary data estate in my ROM to a minimum :V
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    Tool: Cry Editor

    Is there a way to force the program to repoint a cry to freespace? All of my newly-inserted Pokemon are just using Bulbasaur's as a placeholder, and it defaults to overwriting that instead (which causes obvious problems...)
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