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One glaring issue with your one map that no one has rated is the problem with your cave entrances. You may not realise it, but they're actually accessble from the top if you position them that way.
Great to have you on the team, matey. I'm not going to lie, we all expect good work out of you. Haha. From what I've seen so far, I'm sure that that won't be a problem in the least.
Though I respect your opinion, I'm fairly sure that ever tunnel in any official Pokemon game so far has had wild Pokemon.
By the way, hope to expect some updates in the almost but not entirely distant future.
A bit of a note here, I've found two fairly moderate problems.
The first is that a lot of things I laid out on the maps are lacking purpose. Not that I'm taking it personally, but I kind of put those things there to be extra, add replay value, make it interesting. A lot of the signposts on...
First off, don't ever take a map like pallet town and edit it. It just looks lazy and uninspired. It's not even like you made it inconspicuous. The little fence part is exactly the same.
As much as this may be a quaint little town, one thing that shouts out at me is the huge amount of empty...
Here's all the one tile paths outlined.
[SPOILER]
Also, the black dot can be found anywhere the mountains meet like this: [IMG]
See the little black dot in the centre?