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Recent content by Glaceon69

  1. Glaceon69

    Softlock/freeze when catching a pokemon?

    I caught a pokemon that's included in the normal game and is undedited in any way, on an original, unedited route. I also have not edited anything related to catching pokemon or any asm or original code whatsoever. I added a few (well, actually a lot) maps and dialog scripts so far and that's...
  2. Glaceon69

    Softlock/freeze when catching a pokemon?

    I have no clue why this one's happening. The game always freezes (but music continues normally) right at the first shake of the pokeball. It happens everywhere, with all pokemon. Any ideas?
  3. Glaceon69

    [Tool] How to add/edit overworld sprites?

    So, with ruby it works fine, but fire red is just a bunch of garbage data. Is the sprite/palette table in a different spot in 1.1 or something?
  4. Glaceon69

    [Tool] How to add/edit overworld sprites?

    I can't get either OWE or OWM to work. Are there any better tools, or any way to get them to work with fire red 1.1? I don't want to extend the number of sprites, just change some of the blank overworlds.
  5. Glaceon69

    Which version of Fire Red should I use?

    Surprisingly I couldn't find anything on this already. Should I use Fire Red 1.0 or 1.1 (US version)? Are there any significant differences?
  6. Glaceon69

    [Map] Connections from inserted maps don't work.

    Both a-map 1.95 and 1.92 show the connections lining up perfectly from both sides. When I go into game, I can walk onto the inserted map from an original game map, but if I then try to walk the other direction through the same connection, I can't because the previous map seems to have been...
  7. Glaceon69

    [Map] Connections from inserted maps don't work.

    Connections from inserted maps to original maps don't work, even though they're properly set in advance map, and show up just fine there. It's very specifically just inserted maps. What's going on? It feels like there's genuinely no reason for this to be happening. :(
  8. Glaceon69

    The First Thing to Learn

    You can do everything in hex, it's the most important thing to learn and be comfortable with. Any time something corrupts for me, I go into a hex editor, see exactly what is different, and fix it all manually. I never have to wonder what went wrong. But I mean, if you actually mean the first...
  9. Glaceon69

    Copybyte Causing Freeze? And another question.

    That's exactly what I've been trying and failing to find if you wouldn't mind. (Does the same thing happen for wild battles? I'd like that script location too if possible.) edit: Just checked the pointer in RAM to the actively running script (0x03000F14) while starting both trainer and wild...
  10. Glaceon69

    Copybyte Causing Freeze? And another question.

    Welp, I'm a dummy and didn't realize the tile script locks you automatically, so adding a release command at the end made those work. Still nothing but crashes before trainerbattle.
  11. Glaceon69

    Copybyte Causing Freeze? And another question.

    Both copybyte and writebytetooffset cause my game (fire red) to freeze when used before a trainerbattle or a tile script. If I do it in a normal talk-to-npc-script, it works just fine. Why is this happening? Any way around it? particularly with trainerbattles, though I'd like to use both...
  12. Glaceon69

    Trying to learn Battle Scripting. How are they activated?

    I want to run a script during battle, and found my way to some research posted by JPAN, and then downloaded Battle Script Pro, but I can't seem to figure out how/when a battle script is called. If I write a script with BSP, where do I put the pointer to it to have it be called in a specific...
  13. Glaceon69

    Is it in any way possible to writetooffset a variable?

    I have zero experience with ASM, but I'll start looking into it. That link looks a bit out of my league though. Going in a different direction... I see that enemy pokemon information is stored in RAM. Could I edit their level there? Would that data be accurate in the OW at any point, or only...
  14. Glaceon69

    Is it in any way possible to writetooffset a variable?

    Oh, well that certainly throws a wrench in my plans. Is there any other way to overwrite wild and trainer pokemon levels through scripting? Was planning to just directly overwrite them in the trainer/level scripts.
  15. Glaceon69

    Is it in any way possible to writetooffset a variable?

    Thanks, but what offset would I use in the copybyte command for that variable?
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