- 20
- Posts
- 8
- Years
- Seen Sep 4, 2021
Both copybyte and writebytetooffset cause my game (fire red) to freeze when used before a trainerbattle or a tile script. If I do it in a normal talk-to-npc-script, it works just fine. Why is this happening? Any way around it? particularly with trainerbattles, though I'd like to use both.
Related second question... is there any way to make a script run on start up, or any other time that would guarantee it has run before you have a chance to get into any battles?
Related second question... is there any way to make a script run on start up, or any other time that would guarantee it has run before you have a chance to get into any battles?