• Our software update is now concluded. You will need to reset your password to log in.
  • Welcome to PokéCommunity! Register now and join one of the best places on the 'net to talk Pokémon and more! Community members will not see the bottom screen advertisements.
Golisopod User
Reaction score
1

Profile posts Latest activity Postings About

  • Hello friend, could you please make a tutorial of the selection screen or (Party PKMN screen) to know how to do it. :-)

    PS: It is for firered
    Hlw everyone i am new to scripting in pokecommunity i need a help in scripting if anyone want to help pls help me its realy important for me if i have done anything wrong then forgive and pls tell me to correct that ....
    Now the issue is ---
    I want to create an item say CROWNPASS
    Now as it is a key item it will show us a usal four options namely use , register , give , quit.
    I want that if i choose use then this will have to show me multiple choices say 5
    1. Charizard
    2.Greninja
    3.Sceptile
    4. Lucario
    5.Dragonite
    6. Quit

    Now if i select Charizard it will run a code say pb( .....)
    .......
    ......
    and if i select Greninja it will run another code ......
    ......
    and so on
    and if i choose quit it will return to options use ,register , give , quit.Pls explain me about this or if there is any such example present in pokemon essentials 17.
    Thanks for the help in advance .
    Hlw everyone i am new to scripting in pokecommunity i need a help in scripting if anyone want to help pls help me its realy important for me if i have done anything wrong then forgive and pls tell me to correct that ....
    Now the issue is ---
    I want to create an item say CROWNPASS
    Now as it is a key item it will show us a usal four options namely use , register , give , quit.
    I want that if i choose use then this will have to show me multiple choices say 5
    1. Charizard
    2.Greninja
    3.Sceptile
    4. Lucario
    5.Dragonite
    6. Quit

    Now if i select Charizard it will run a code say pb( .....)
    .......
    ......
    and if i select Greninja it will run another code ......
    ......
    and so on
    and if i choose quit it will return to options use ,register , give , quit.Pls explain me about this or if there is any such example present in pokemon essentials 17.
    Thanks for the help in advance .
    Oh I see, then I'll check the game's animations and see if I can import them to my game. Is it easy? Did you imported them from the game directly or there's anywhere where they are all gathered?
    Hi, I saw in your thread about the improved battle menu that you've got a better graphic for the rain, where did you get it? I would be really interested in updating them, also fot the rest of the climates. Thanks in advice
    You should only replace the devkitARM in the devkitPRO folder.

    Could you give me the full console log? Were there any errors when files were compiled/assembled?
    T
    you mean works only when engine installed? but it doesn't work when various feature is installed
    T
    Not evolving by level up? I think this has been fixed earlier . Download the latest update.
    T
    Talk to me on discord. I'll help you there.
    T
    See the battle_script_for_moves.s file in src folder for details. :)
  • Loading…
  • Loading…
  • Loading…
Back
Top