Recent content by grunt-lucas

  1. grunt-lucas

    Clarification on vanilla tilesets

    Hey! Porytiles author here. If you want to use Porytiles, then the way to do that would be roughly as you said. That being said, it gets a bit complicated to use Porytiles to edit vanilla secondary sets, since you must first decompile the vanilla primary general set. Then recompile that with...
  2. grunt-lucas

    [Pokeemerald] Unique surfing overworlds

    I am pretty bad with sprites, but it is my intention to eventually fix a lot of them for my hack, if nobody beats me to it.
  3. grunt-lucas

    [Pokeemerald] Unique surfing overworlds

    It's all here! https://github.com/grunt-lucas/pokeemerald-expansion/tree/surfable/graphics/object_events/pics/pokemon/surfable That's the folder that has the surfing sprites. They go up through Gen III, but a lot of them are not great. Ideally, every sprite should match the format of e.g...
  4. grunt-lucas

    [Pokeemerald] Unique surfing overworlds

    For sure! A few words of warning: + The dynamic palette system used in this branch is slawter's -- apparently there are some issues with this, namely that it breaks contests. My branch isolated the dynamic palette stuff to a single commit so if you are using a better system like merrp's then...
  5. grunt-lucas

    [Pokeemerald] Unique surfing overworlds

    I updated this branch to latest from the pokeemerald-expansion repo if anyone is interested. There were some naming changes from pret. I also fixed a bug with sprite priorities that caused the surf sprites to get drawn oddly when surfing behind houses in Pacifidlog Town. The branch in my fork...
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