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Hey! Porytiles author here. If you want to use Porytiles, then the way to do that would be roughly as you said. That being said, it gets a bit complicated to use Porytiles to edit vanilla secondary sets, since you must first decompile the vanilla primary general set. Then recompile that with...
It's all here! https://github.com/grunt-lucas/pokeemerald-expansion/tree/surfable/graphics/object_events/pics/pokemon/surfable
That's the folder that has the surfing sprites. They go up through Gen III, but a lot of them are not great. Ideally, every sprite should match the format of e.g...
For sure! A few words of warning:
+ The dynamic palette system used in this branch is slawter's -- apparently there are some issues with this, namely that it breaks contests. My branch isolated the dynamic palette stuff to a single commit so if you are using a better system like merrp's then...
I updated this branch to latest from the pokeemerald-expansion repo if anyone is interested. There were some naming changes from pret. I also fixed a bug with sprite priorities that caused the surf sprites to get drawn oddly when surfing behind houses in Pacifidlog Town.
The branch in my fork...