Recent content by helloeveryone

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    [Other✓] Couldn't git remote Dynamic Overworlds

    So I read it like a while ago, and I was wondering, porting over original changes with git add . then git commit?
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    [Script✓] Adding Custom NPC Dialogue

    Is there a tutorial on adding custom NPC Dialogue in here? I checked in pret tutorials and scripting section and couldn't seem to find anything like that.
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    [Other✓] Couldn't git remote Dynamic Overworlds

    One of my friends' sprites was broken, so I was told that to fix it, he could either edit the object sprites' palettes or merge into the Dynamic Overworld System. However, since manually editing the event object sprites' palettes was difficult, I was suggested that he merge into the Dynamic...
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    Messed Up NPC Sprites

    My friend had messed up NPC sprites in his game, and he set the said sprite to 4bpp after he put the palette in, plus he did not change the object_events_graphics_info.h file. When he tries to git clone from git remote add ExpoSeed https://github.com/ExpoSeed/pokeemerald/tree/dynamic-ow-pals he...
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    [Audio✓] How to add custom soundfonts to a GBA Pokemon Rom Hack?

    My friend is making a GBA rom hack, but they don't know how to add custom soundfonts, such as the soundfont from Mystery Dungeon, into their game. If anyone could give a brief tutorial on how to do so, we would be appreciated.
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    [Script✓] How to fix the outline of the Dialogue Box where Oak forbids an Item?

    nevermind, it's fixed now. can an admin delete this thread?
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    [Script✓] How to fix the outline of the Dialogue Box where Oak forbids an Item?

    My friend is working on a rom hack, and somehow the Dialogue Box where Oak forbids an item is glitched, while the other dialogue boxes in the game look fine, as he put #define BG_TILE_HV_FLIP(n) (0xC00 + (n)) in his include/gba/defines.h file to fix them (thanx shinydragonhunter). However...
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    [Intro] hihi

    i like pokemon
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