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Is there a tutorial on adding custom NPC Dialogue in here? I checked in pret tutorials and scripting section and couldn't seem to find anything like that.
One of my friends' sprites was broken, so I was told that to fix it, he could either edit the object sprites' palettes or merge into the Dynamic Overworld System. However, since manually editing the event object sprites' palettes was difficult, I was suggested that he merge into the Dynamic...
My friend had messed up NPC sprites in his game, and he set the said sprite to 4bpp after he put the palette in, plus he did not change the object_events_graphics_info.h file. When he tries to git clone from
git remote add ExpoSeed https://github.com/ExpoSeed/pokeemerald/tree/dynamic-ow-pals
he...
My friend is making a GBA rom hack, but they don't know how to add custom soundfonts, such as the soundfont from Mystery Dungeon, into their game. If anyone could give a brief tutorial on how to do so, we would be appreciated.
My friend is working on a rom hack, and somehow the Dialogue Box where Oak forbids an item is glitched, while the other dialogue boxes in the game look fine, as he put #define BG_TILE_HV_FLIP(n) (0xC00 + (n)) in his include/gba/defines.h file to fix them (thanx shinydragonhunter). However...