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Oh hey! It's me, HeyHeyHenry. Today I'll try to teach you how to apply almost EVERY Affection Effects in Pokémon Essentials, but first, I want to make sure that you have the Pokémon Amie or Refresh Script Installed in your project... So if you still don't have it, click here to learn how to...
Hello! This is a simple tutorial that'll allow you to add the Partner Pikachu and the Partner Eevee to your Project!
First of all, keep in mind that this tutorial is for a Essentials Project that never added new Function Codes, so if you already inserted new Function Codes you'll have to change...
I really found another part of the same script that uses the "CalcStat", I added the happiness to it, but now I receive another error D:
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Pokemon Essentials
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[Pokémon Essentials version 17.2]
Exception: TypeError
Message: nil can't be...
I can't send you the error message RN, but I have the code and I remember the error message a little...
This is what I wrote (I tried to add happiness to this method):
def CalcStat (base,level,happiness,iv,ev,pv)
return (((base*2*iv*level/100).floor+5)*(pv/100))*happiness).floor+ev
end
The...
Hey, I was trying to do something similar to the Awakening Values from Let's GO (Inserting happiness to the Effort Values), but I always received an error, one time it worked, but all evs and the happiness itself were 0.
Somebody knows how to help me with this?
I want to know if it's possible to allow the player to use how much vitamins they want to, I mean, you have a limit to use Carbos, Calcium...
But there is a way to remove this limit and allow the player to increase their pokémon status as much they want?