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[Essentials v17.2] Dancer Ability

WolfPP

Spriter/ Pixel Artist
  • 1,309
    Posts
    5
    Years
    In 'PBEffects' script, paste a new effect:
    Code:
        Yawn               = 108
        Dancer             = 109

    In 'PokeBattle_Battler' script:
    Spoiler:


    For 'PokeBattle_Move' script:
    Spoiler:


    In 'PokeBattle_Battle' script:
    Spoiler:


    Now, we need add two new codes, 'lastMoveFailed', 'lastMoveStolen':
    Spoiler:


    For 'PokeBattle_Move' script:
    Spoiler:


    Now, 'PokeBattle_Battle' script:
    Spoiler:


    And done guys! Was too hard to script it, so you shall give credits to me if used. xD

    Cya!
     
    Last edited:

    HeyHeyHenry

    HeyHeyHenryΔ
  • 11
    Posts
    4
    Years
    Congratulations for the work! I'm seriously thinking about adding Oricorio to the Regional Dex here, so it'll be very useful! Thank you C:
     

    Juno and Ice

    Developer of Pokémon Floral Tempus
  • 150
    Posts
    6
    Years
    • Seen May 27, 2024
    Is it possible to make a message appear when Dancer activates? So something like, "Oricorio joins in the dance," or something like that?
     
    Last edited:

    WolfPP

    Spriter/ Pixel Artist
  • 1,309
    Posts
    5
    Years
    Add:
    Code:
    @battle.pbDisplay(_INTL("{1} is also dancing!",i.pbThis))
    Or whatever phrase that you want above:

    Code:
                 i.pbUseMoveSimple(@battle.lastMoveUsed,-1,target)
     
    Last edited:

    WolfPP

    Spriter/ Pixel Artist
  • 1,309
    Posts
    5
    Years
    I got it! I made a better and cleaner script. Hope you like it! Check out the main post and remember to give me credits! XD

    Cya!
     
    Last edited:
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