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Recent content by HidoranBlaze

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    Patch: [EM] Safe, fast and dynamic Pokemon Expansion

    That would literally invalidate the entire reason for making this in C and having the user build it with Python scripts (making it dynamic), so no, that's not going to happen. Just read the README in his github, it's not that hard to install.
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    Help Thread: ASM & Disassembly

    https://lmgtfy.com/?q=how+to+add+a+pause+in+a+batch+file
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    Development: Pokemon above level 100

    It's still not the full source code, so until AkimotoBubble posts exactly what he did to achieve this, I will not give two f**** about those images. (I'm also not a fan of increasing the level cap personally, since game balance will be flung out of the window, but whatever)
  4. H

    Stop with the 10 year old storylines

    I'm not saying making a Pokemon hack that's not like a GF Pokemon game is unnecessary at all. Far from it. As I said in my previous post here, I'm not going to tell people to limit their creativity. And I think everyone would agree with me here that people should be able to express their...
  5. H

    Stop with the 10 year old storylines

    I might as well break my haitus here on these forums and throw in my opinion. In theory, I'm fine with creative, different storylines. If they're executed correctly, I'd play them for days. ROM Hacking is an expression of creativity using a foundation laid out for you, and who am I to say that...
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    FireRed hack: Pokemon Mega Inferno

    Hello friends! My name is HidoranBlaze, here to give you my first hake!!!! My hack is called Pokemon Mega Inferno, and it will be awesomesauce!!! Storyline: You are a normal 10 year old, until Arceus decides to start killing people in your hometown! You end up choosing a Pokemon for safety...
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    Pokemon Clover- A /vp/ based hack!

    Or instead of trying to make a shitty cocoon less shitty by giving it an annoying troll moveset, you could actually buff it and make it worthwhile to use. I've endured enough Double Team spam from Life of Guardians. I don't want to deal with more evasion bullshit in a hack. Not saying Double...
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    Code: Ability Resource Thread

    That's a bug MrDS and I encountered when we were making sturdy. It's fixed in the FR version, but not EM's for some reason (probably a goof on Dollsteak's part). At DisplayEndureMessage, change mov r1, #0x32 to mov r1, #0x2.
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    Development: More TMs/HMs

    Nice work! I was actually working on TM expansion as well, but gave up due to lack of motivation and graphics bugs, so I'm glad someone decided to step up to the plate! I'll see what I can do about porting this to EM, but it'll probably take a while, since I have school and other fun stuff.
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    Ruby hack: Pokemon Ruby Renev (v1.4.3)

    Instead of fixing a couple of bugs and releasing Beta 5.75, why don't you wait until more bug reports flow in, fix those and release Beta 6? I'm in the process of playing your hack, so I'll give you a comprehensive bug report after I'm done, and you can fix those bugs. Also, I'm trying really...
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    Help Thread: ASM & Disassembly

    Ah, sorry. I'm using LSA's item editor atm, so I'm used to that. In other editors, you'll probably want to edit the first special byte. Should be the same for KDS's routine as well; he said mystery byte, but I think he meant the first special byte, since that's if I'm not mistaken, the 18th byte...
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    [Other✓] Few questions and stuff

    Not trying to make you feel bad or anything, but did you not notice this? MoveNames=0x247094 NumberOfMoves=355 ItemData=0x3DB028 NumberOfItems=375 PokemonNames=0x245EE0 NumberOfPokemon=411 ^ That's from Unnamed Trainer Editor's unedited ini, in case you didn't get it. 1. Look at G3HS's ini...
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    Code: Move Resource Thread

    Don't really want to burst your bubble, but I actually ported that to EM a while ago :p Nice work with the battle scripts though!
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    [Other✓] Few questions and stuff

    To be fair, MEH is in an alpha stage. You can't really expect much out of it right now :p - If you're trying to add a new trainer class without replacing existing trainer classes, you'd have to repoint and expand the trainer classes table, me thinks. Of course, I haven't actually bothered to...
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