Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
As I was brainstorming for one of my pokemon, a regional variant of Oddish based on sundew, I came up with a new ability and moves for it to tie into its new semi-aquatic lifestyle in the marches and swamplands. But I don't know if the ability I came up with is too overpowered, so I figured that...
I can't exactly remember which game it was, it might have been Shattered Light but it was a while ago so I can't remember, but in one case I quit after the fifth gym because I realized that basically nothing had happened in the plot. I had just encountered a few grunts of the villanous team, but...
Just checked when I came home from work and the issue with Clodsire's typing seems to have been fixed. I really appreciate the quick response.
Still get the error with the Sandygast though (pasted below for reference), the battle still continues so it is not the end of the world but it makes...
I hate to be the bearer of bad news but I just upgraded to v3.12 and my Clodsire is still pure Poison-type. You seem to have forgotten to update the PBS-file...
Apologies for late reply, have been busy.
I want to stress that it is incredibly hard to combine that distinctive hatchetfish-like bodytype that I wanted to keep with Carvanha's round shape without having the angle in Carvanha's pose cover it up in the artwork. Carvanha's normal eyeshape also...
Hi guys!
A couple of months ago I completed my design for Jakarian Carvanha (shading and all) and I really loved the way it turned out. Especially the way it's glowing organs looked like a ribcage to convey its Ghost-typing ( and I only now realize how many Ghost-types I have made for...
I tend to pair dialogue with an action of some kind as it can be used to tell a little about what a character is like or feels in the moment through their body-language and tone of voice, something kind of important when you have characters who rarely say what they actually mean and where a lot...
Sorry in advance for the incoming avalanche of text.
As someone who was really in the avoid-Mary-Sue-at-all-costs-camp many years ago and feverishly researched countless hours on sites like Springhole to make sure that my characters wouldn't fall into that dreaded label, I have come to despise...
I have seen tons of ideas for regional variants of Yamask and I am probably not the first to come up with this idea, but I really like it and wanted to share it. I do have some sketches, but I'd want to clean them up first before showing them.
This regional variant of Yamask is Ghost/Normal...
Negatives: Has a tendency to make more enemies than friends, a vicious and downright cruel streak towards those that cross him that borders on exessive, doesn't hesitate to play dirty to get what he wants
Positives: Despises animal-cruelty (or well, Pokemon in this case) and is fully committed...
I am definitely a Plotter, mostly Neutral Good though with some leaning towards the Lawful-side considering the insane amount of notes I tend to write down about the plot and characters before actually writing the first chapter proper. I tend to write in chronological order, but when I on...
As someone who writes practically every day but doesn’t post what I write all that often, mostly because coming with intricate plot-ideas character-interactions and lore is much easier than actually writing the story itself, you have no idea how many times I have rewritten my stories.
The plot...
For me it depends on the story, in some cases I just like patching holes as I play around with the world or the characters.
Given that I am currently writing the plot for my Pokemon Fangame (still in really early development), I have had to dabble in both worldbuilding and character-writing...
This might be one of my favorite fangames I have played so far!
I really like your approach to the player-character having some actual personality and dialogue without being too distracting or feeling too out of place (in fact, I might take a similar approach in my own fangame). The story is...
Coral reef is definitely one that I have planned, if only because it suits the lagoon-vibes so well and I especially want to explore the deep sea where there is no natural light, something that lends itself well to ambient sounds as you explore, and the player is meant to find a crashed...