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Yeah, that's the idea for now. But it's really just an implementation issue. We may go with some downloadable content or another alternative in the future.
I am a huge HOMM fan. I probably played more of that through the years than any other PC game. That is actually a decent comparison to our battle style. Just imagine that without the movement grid (everything is free form) and a larger battlefield that you can scroll around on. Also, each unit...
@Zephyr+, we appreciate the enthusiasm. We probably should have been clearer that the Kickstarter campaign is not live yet. We just got approved yesterday and are planning on launching next week, probably Wednesday.
I should also mention that we are working on coming up with some appropriate in...
Saving Raven, That's actually a pretty good alternative starter trio. They are all pretty basic types, but form a nice triangle. Our game isn't really going to have the "rival" so the element triangle doesn't actually affect the play of our particular game very much. At this point, I think we've...
Those were actually a couple of our top picks as well. Weighing all of the factors, we are actually leaning to the option of having 4 Deozoa that you encounter early on in a battle and you get to choose which one you catch.
Your linguistic skills excel mine. I immediately saw the oxygen...
The origin of "Deozoa" is actually a funny story. Early on, we were considering going with something of a DNA theme, so "Deo" originally came from deoxyribonucleic acid. We liked the sound, and it ended up sticking. The "Deo=God" interpretation came to us later. We are leaving the meaning open...
I am the lead programmer for Ignis Studios, working on a new monster catching came called Deozoa - Legends of Eden (deozoa.com). Our core team all grew up playing a lot of Pokemon, obviously. And while that certainly inspired our current project, we are not trying to make another Pokemon clone...