IgnisDeveloper
Lead Programmer on Deozoa
- 7
- Posts
- 12
- Years
- Seen Sep 12, 2012
I am the lead programmer for Ignis Studios, working on a new monster catching came called Deozoa - Legends of Eden (deozoa.com). Our core team all grew up playing a lot of Pokemon, obviously. And while that certainly inspired our current project, we are not trying to make another Pokemon clone. For example, we will be mixing in some turn-based strategy awesomeness into the soup, rather than your standard 1v1 system. And ideally, we would like this to be a community shaped and driven game, so we need your braaaains, I mean thoughts and helpful suggestions.
We've been plugging away at the art, concept, story, and programming for a while now, but we thought some of you PokeCommunity people might like to provide some input on some of the game mechanics. For example, we have been discussing a few options for your starter Deozoa on our Facebook page. Pokemon's fire, water, plant starters are very iconic and work very well for them, but we are interested in exploring a few alternatives for our game. So tell me, if you were to play a new monster catching game, how would you like to get your first monster?
We've been plugging away at the art, concept, story, and programming for a while now, but we thought some of you PokeCommunity people might like to provide some input on some of the game mechanics. For example, we have been discussing a few options for your starter Deozoa on our Facebook page. Pokemon's fire, water, plant starters are very iconic and work very well for them, but we are interested in exploring a few alternatives for our game. So tell me, if you were to play a new monster catching game, how would you like to get your first monster?