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Okay, I know where you're coming from, but EBS is the only thing that I've added to this project, other than Gen 6 Project and I doubt that the PBS files screw with audio. I haven't edited ANYTHING involving sound at all. ANYTHING.
A few minutes later and it's still not working. Here's my code for it...
cry=pbResolveAudioSE(pbCryFile(PBSpecies::GIRATINA))
pbSEPlay("487Cry.wav",100,100) if cry
I just decided to check Pokécommunity now (busy week), and I simply wasn't thinking. Could you help with the second problem, though? No one's been able to answer it.
Well, I found this out through Relic Castle almost a week ago, but thank you~
I still have one other error, though. How do I make the title cry match Giratina's? I followed the instructions on the Wiki, but they must be outdated, because all I get when I hit enter is silence.
Anyway to remove the camera shifting back if you want no backsprite? My battles are Gen 6 style and a sprite would ruin this, plus I plan on having custom trainer sprites. Also, is there a way to move the enemy trainer sprite to the bottom and allow it to use sprites the size of the screen? I...
Why not locate Levitate in the various script locations (Ctrl+F in the scripts to find it if it's there), copy, and edit it? That's what I did for my Snow Warning/Delta Stream-esque Ability.
THIS HAS BEEN SOLVED! PLEASE LOOK BELOW FOR THE ANSWERS IF YOU ARE HAVING THESE ISSUES, TOO!
So I need to have an Origin Form Giratina for an event Pokémon, which I've gotten to work, but only if I use a switch to give him the Griseous Orb. However, I want to place Giratina in a map that acts...
Since I'm making the battles Gen 6 style, I want to have the intro screens that Gen 6 has, but I'm not sure how to do it. As a side note, I want to remove the camera zoom-out that the Elite Battle System does with sending out Pokemon. A sprited trainer back would not fit the style that I am...
Gen 6 Font
So I did some research and it turns out that the font used in X/Y is Rodin. But the problem is, you have to buy a license from the Japanese company Fontworks in order to use it. I just need it for a fangame, not anything else... are there any similar fonts to Rodin around?
Getting an error after every battle:
From what I can tell from my LUA troubleshooting skills (I don't speak the code of RMXP), it's stemming from the party arrows, but unfortunately, I would like this part of the game to stay. It's possibly trying to delete the party arrow after the trainer is...
That worked, but now I have another problem. Having merged Gen 6 with the Essentials BW kit, I don't know how to swap out the animated Gen 5 sprites for the Gen 6 models. Replacing the battlers didn't do anything. I'm not sure what exactly the script/location for them are, but I plan on having...