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why there is no ability message like in bw?
why there is no ability message like in bw?
You'd need to open up the PositionerScripts.rxdata in RMXP and change value for "scale" in the def initialize of the class AnimatedBitmapWrappers.
Cool story bro.
Read this. Doesn't have much to do with EBS.Yesterday I found a little issue. I'm using Essentials 16.1 and only "modified" it with EB. Since then, every time a Pokémon, be it Wild, Trainer or my own, uses Sand-Attack, I get the following message and a crash: I6iWcoo.png on imgur (can't post links yet).
I've tried all kinds of double battle combinations possible in Essentials trying to replicate the error, and I can't get it. The line numbers for the Battle script section in your error, don't match up with the actual script... You sure you haven't made any changes, and have added in the script properly?got something else now...
The double battle never ends. or the enemy trainers stop selecting Pkmns to battle.
The partner trainer also doesn't choose the next Pokemon after the first one faints.
Not happening.information or assistance:
PvP online for: Elitebattle???
When programming, there's always a way. You'll have to re-work how the scene works/behaves/initializes. Which you'll have to figure out and do all by yourself, as I won't. I have no interest or intention in making this Gen 5 styled system look/work/feel/behave like anything even remotely related to a Gen 6 style.Anyway to remove the camera shifting back if you want no backsprite? My battles are Gen 6 style and a sprite would ruin this, plus I plan on having custom trainer sprites. Also, is there a way to move the enemy trainer sprite to the bottom and allow it to use sprites the size of the screen? I want to have Gen 6 style battle introductions as well.
When programming, there's always a way. You'll have to re-work how the scene works/behaves/initializes. Which you'll have to figure out and do all by yourself, as I won't. I have no interest or intention in making this Gen 5 styled system look/work/feel/behave like anything even remotely related to a Gen 6 style.
Hope I made myself clear enough.
C++ or whatever is used in RMXP.