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Recent content by InkDrop

  1. InkDrop

    [Other Question] Letting player name maps?

    I thought that might have been the case. I'm unsure how to edit the code in Game_Map, I've tried a few things but it it doesn't seem to do anything. def name2 ret=pbGetMessage(MessageTypes::MapNames,@map_id) ret.gsub!(/\\v[29]/,$game_variables) if $game_variables[29] return ret...
  2. InkDrop

    [Scripting Question] The Mirage Ball

    You could do something like this: BallHandlers::ModifyCatchRate.add(:MIRAGEBALL,proc{|ball,catchRate,battle,battler| catchRate*=3 if battler.pbHasSpecies?(:CELEBI) || battler.pbHasSpecies?(:MEWTWO) || battler.pbHasSpecies?(:ENTEI) next catchRate }) You'd have to individually add each...
  3. InkDrop

    [Other Question] Letting player name maps?

    Thank you for replying! I did use the right slash, I even went to double check to make sure, so that's not the problem.
  4. InkDrop

    [Other Question] Letting player name maps?

    In the game I'm working on right now I'd like the player to be able to name a map and for that map name to be displayed on entry. I tried using the pbEnterNPCname command (storing it in variable 29) and then naming the map \v[29] Town but "\v[29] Town" is literally what's displayed on entry. (I...
  5. InkDrop

    Script: [v13+] Unreal Time System (like Minecraft)

    I have now, thank you so much! I don't know what happened but that was set to -1 again, I must have changed it by accident.
  6. InkDrop

    Script: [v13+] Unreal Time System (like Minecraft)

    I've used this script in more then one of my projects and it always works, but recently I've gotten an error I can't figure out? I added this script to the very end of the rest of the script, changed NTN_SWITCHSTOPS from -1 to 60, the variable i'm using, and at first it worked perfectly. I...
  7. InkDrop

    [Scripting Question] Help with PScreen_Load

    I'm still really new to scripting, but if I had to guess I'd say you need to find the points where the text location is in the script and also move them down by 16px each. Seems the strings for those options are around line 308, you'll probably be able to find what you need to change around...
  8. InkDrop

    [Scripting Question] Terrain Tags and Berries

    Would it be possible to change the berry planting event into something to do with terrain tags? To cut down on the amount of events needed in one map? I've been looking at PBField_BerryPlants in the scripts and I assume it's possible but I'm not sure where I'd need to make the changes. If...
  9. InkDrop

    [Completed] PokÉxam

    I'm so happy to hear that! Thank you!!!
  10. InkDrop

    [Completed] PokÉxam

    Thank you for letting me know! And i'm sorry I didn't get back to you sooner, my family and I just moved so it took a bit to dig out my laptop. I've found the error you're talking about and working on fixing it, thank you again for telling me!
  11. InkDrop

    [Completed] PokÉxam

    I’ve been quietly working on this game for a few months and now I’m happy to share my first ever finished fan game! Pokémon Essentials ver.17.2 was what I used to complete this project. Edit: A bug that caused the game to crash when talking to an NPC without an egg in your party has been...
  12. InkDrop

    Want a taken username? Check here

    Old username: CallMeClueless New username: InkDrop First name was a spur of the moment thing, new name is closer to my other usernames online.
  13. InkDrop

    [Custom Feature Question] Letting the Player name NPC's?

    I've tried googling around but I can't seem to find an answer, beside naming the rival, which isn't exactly what I want. I'd like the player to be able to name multiple NPC's that you wont ever battle. I'm sure there's something really obvious that I'm over looking so if someone could help me...
  14. InkDrop

    [Scripting Question] Adding to Pokemon Essentials from another Toolkit?

    I thought that might be the case, oh well, back to the drawing board. Thank you for taking the time to answer my question!
  15. InkDrop

    [Scripting Question] Adding to Pokemon Essentials from another Toolkit?

    Sorry if this is a silly question, I'm still really new to all this and don't really understand the language ruby yet, so I was wondering if it's possible to implement features from another toolkit into Pokemon Essentials? I want to add a relationship system from a Harvest Moon Toolkit I found...
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