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Working on adding in-game language support to:
Spanish
French
Italian
German
Portuguese
I already have the system working for npcs, system strings and battle strings, I just need a lot of time to make sure everything is supported and to gather the needed strings. Community is helping...
Version 1.3.0 is out!
Changes:
Lowered followers so they look better
Made Magikarp and Gyarados be more accurate
Finished icons for every Pokémon, including Hoenn ones
Battles say Battle instead of Fight
Bug fixes:
Fixed crash/infinite loop when losing a battle with 0 money
Fixed Egg icon being...
Yeah they are gone unless someone can make second frame to them, which seems very difficulty since the original artists are no longer active in the community. I liked them too, but I had to choose.
Version 1.2.0 changelog:
Biggest changes
Animated sprites are back! Special thanks to MoriyaFaith for making them, lots of really good edits to the vanilla ones. Extra credits to the CrystalDust team as well! If you put Battle Scene to Off they will get disabled, just like move animations.
New...
There is nothing wrong with the clock, the clock doesn't work with RTC, it has its own internal clock, just like the play time counter in the trainer card. It works at the same speed as Scarlet and Violet, but if you speed up it will accelerate for obvious reasons.
Version 1.1 is out! Download in my Discord and my ko-fi page!
Biggest change:
Changed male sprite to a custom one, made by Hyo!
Changes:
Plenty of NPC graphics added, this will make npcs in the overworld reflect their trainer pics more accurately.
Pokémon icons up to Xatu finished, still...
1- I will revisit that code and see if I can figure it out, can you send a save?
2- I honestly don't remember, will check it out and compare to vanilla games
3 - Should be in Viridian Forest
4 - They are mostly the same as FRLG, will try to come out with better ones in the future
5 - Yeah...
Released version 1.0.0 in my Discord server and my ko-fi page
Pokémon Recharged Yellow version 1.0 is released!
Changes:
Day and night! Batte backgrounds will now change based in the time of the day and windows will light out at night. This is purely visual, doesn't affect encounter at all...
Playing the game, is being fun so far. It would be nice if you can add the notes links to the main thread so people dont miss them (https://github.com/Doesnty/goodruby/tree/master/notes)