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Hello, I'd want to know hiding the sprites with hidesprite command. This was the script I was trying to make as I enter the door, stepped outside.. And now I want to keep the sprite 0x2 hidden until I finished fighting two Pokemons.
This is my script and then, I tried placing it in Advance Map...
Can anybody tell me how to work on Trainer Battle Script? I'm now almost done on the first chapter of my hack.
The final map on my spawn point, there's two trainers to fight off and the Pokémon itself is the trainer sprite itself. To be specific..
I'm going to import a trainer whose sprites is...
I'm sure you might have observed sometimes when you enter a cave, you sometimes face down after you stepped on it. What kind of issue was this it's because as I enter a door, the character always face down upon entering..
Another thing is, after I warp, and go back from the map I was spawned...
I wrote out your script... it seemed had the same issue but this time only the fadescreen command works. There were also parts missing.. the setflag 0x860 which gives access to Pokémon Menu.. and then, the script goes on over again.
Is there anything that is missing there yet?
I would have...
There was a problem after a Pokémon is given. You know, after a Pokémon was given, we had a chance to nickname it or not..
But this time it's different..
This was my script.
#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x240
if 0x1 goto @Done
msgbox @question 0x5
compare...
Hello guys, I am James Emerald and it's my first time to be in this forum. My purpose I joined in this community was to learn about Pokemon Hacking.
I didn't know yet where to post out this kind of thread so I just posted it here..
Let's go down to the topic.
Right now I've been doing Pokémon...