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Recent content by jdprager

  1. jdprager

    Resource requests

    I'm in need of assistance from someone who can make custom tilesets for rpgmxp and/or fakemon sprites in the gen 5 style. I'm currently working on a fan game called Pokemon Twilight. For more information, feel free to pm me.
  2. jdprager

    Any shinies yet?

    I was walking into the Abandoned Supermarket after the trial to see if I could find a mimikyu. I got 3 steps in the door, and a shiny Haunter appeared. I'm wildly excited for the pure white Mega Gengar.
  3. jdprager

    [Scripting Question] Combined Evolution?

    Awesome, that's exactly what I was looking for, thanks dude
  4. jdprager

    No a worries dude. I mostly needed custom stuff anyway

    No a worries dude. I mostly needed custom stuff anyway
  5. jdprager

    Here you are: https://www.pokecommunity.com/showthread.php?t=293193 If you can't find it, no...

    Here you are: https://www.pokecommunity.com/showthread.php?t=293193 If you can't find it, no worries, I'm just looking for a huge base tileset to start mapping my game before we get custom ones. Thanks either way.
  6. jdprager

    [Scripting Question] Trying to make a custom move

    No problem. I totally forgot about acupressure, that actually works way better than heal pulse+minimize. Good Luck!
  7. jdprager

    [Scripting Question] Forcing two-turn moves to end early?

    Yeah you're right, I just realized that. I didn't notice the # earlier. The flag of the effect on those moves seems to be the problem, but it should be fixed if the game checks the use of the move itself. No promises though.
  8. jdprager

    [Scripting Question] Forcing two-turn moves to end early?

    "cancel the two-turn attack" doesn't seem like a valid flag. (nevermind thats not a flag) Also, outrage and uproar aren't considered two-turn attacks by the game, partially because neither has a definite chance of only lasting two turns, and partially because they don't charge themselves, they...
  9. jdprager

    [Scripting Question] Trying to make a custom move

    Is it a target only move, like heal pulse, or can it be used for the user as well? It seems like your move is a splice of Heal Pulse, Minimize/Double Team, and a passive Doom Desire style effect. I don't know actual scripting very well, but if you find these three codes, you should be able to...
  10. jdprager

    [Scripting Question] Combined Evolution?

    Is there a way to code in a Pokemon evolution where two separate species combine into one? I was thinking that you would have to have them both in your party, and either use an item on one, or give them both a held item, either the same or slightly different. If it's the first one, I think it...
  11. jdprager

    [Scripting Question] Custom abilities

    Thanks so much to to all of you! I did manage to figure out two possible ways to do the type ignoring ability, one using ring target and scrappy. Ro8ter, you just confirmed which one it is, thank you. Also, Mold Breaker is an offensive only ability, so your moves ignore the opponents ability but...
  12. jdprager

    Opinions on Fakemons?

    Hell Yes, if they're Sage/Obsidian-like quality Also Yes Also Yes Pokemon Uranium
  13. jdprager

    Hey could you maybe repost your master tileset for gen 4-5. The thumbnail on the original isn't...

    Hey could you maybe repost your master tileset for gen 4-5. The thumbnail on the original isn't working, at least not for me.
  14. jdprager

    Hey, I've almost got that last ability down, I just need a way to ignore type immunities. If you...

    Hey, I've almost got that last ability down, I just need a way to ignore type immunities. If you could help, that would be great.
  15. jdprager

    [Scripting Question] Custom abilities

    Hey, I have multiple abilities I would like to implement into my game, but am worthless at coding. If you would be willing to help a brother out, PM me or reply below, because I don't want to fill up this post. -However, the most important one is an ability that ignores all type IMMUNITIES (Not...
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