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Recent content by Jehowi

  1. J

    FireRed hack: Pokémon Adventure - Red Chapter NEW BETA + EXPANSION

    Why is it that my TM thunderbolt is gone after two uses and the other tm's have unlimited uses?
  2. J

    FireRed hack: Pokémon Adventure - Red Chapter NEW BETA + EXPANSION

    Dude, the 10,000 dollar "Feebas" cracked me up so much. Keep up the good work! I don't get how tm's work though. My tm Thunderbolt disappeared after teaching it to two pokemon, the others seem to have no limit. Edit: And now I'm stuck. I'm in Celadon city, playing as blue in the rocket...
  3. J

    FireRed hack: Pokémon Adventure - Red Chapter NEW BETA + EXPANSION

    Can't patch the game. I always get this error: https://imgur.com/a/voFqu I used a clean US firered 1.0 rom.
  4. J

    6th Gen Looking for advice with EV/IV training

    Also if you want to have pokémon with good Iv's and best possible nature, it might be a good idea to catch a Ditto with great Iv's and give him a destiny knot in daycare (takes over 5 out of 6 IV's from the pokémon that holds it). Give everstone to the other pokémon if it has the right nature to...
  5. J

    6th Gen Event Codes

    Are there any active event codes?
  6. J

    6th Gen What was your in game team

    My team was Greninja, Talonflame, Gardevoir (which is awesome in X/Y), Garchomp, Venusaur and Lucario. Spend hours to find a decent Riolu, only to find out you get a Lucario for free later on -.-
  7. J

    [Other] TM CASE in Fire Red broken?

    I've been having a lot of trouble lately with the TM CASE in my rom hack. At first, I didn't use a TM CASE at all, so when i got a TM, they were no where to be found. I added a script where I received a TM CASE and went to check, but as soon as I opened the TM CASE, I got a black screen...
  8. J

    NPC Character takes over from my player character...

    Well... I completely deleted all of my events in that map and rest all the movement permissions. I then saved my file, restarted advance map, added the movement permissions and events again, and now they all work flawlessly. I have no idea why though. The scripts are all the same. So if anyone...
  9. J

    NPC Character takes over from my player character...

    So as I was testing my rom, this happens: https://youtu.be/p-5rRb_BwcU So basically, after the battle my playable character freezes and the NPC right next to the character I battled takes over from him. What am I doing wrong? This is the script of the guy I battled: #org 0x878F28C...
  10. J

    [Script] How to activate a flag after a trainer battle

    Thank you so much. I figured it had something to do with that, as for a rematch, i had to change the id to 0x3. Do you have any idea what the other numbers do in the trainer code? I mean the number that has to get changed...
  11. J

    [Script] How to activate a flag after a trainer battle

    At the moment, I'm trying to make a script where you have to battle two other opponents before the third opponent becomes available for battle. I'm using flags for this. What happens now, is that I have to talk to the person I defeated first before the flag gets activated. What am I doing...
  12. J

    [Script] Everytime I compile a script, my GBA file gets bigger

    I download XSE again, still not working. It barely recognizes any command. Anyway, that's not the problem right now. I had backups from my game, so I could recover from the possibly fatal errors. I almost got the script running. Everything works fine, up until the point I hand over the HYPER...
  13. J

    [Script] Everytime I compile a script, my GBA file gets bigger

    Would if I could. I stopped using XSE because it stopped being able to read the simplest commands. While checking my script, it'd say things like: 'Unknown Keyword: msgbox', and stop compiling my script altogether. Of course msgbox is a very simple and well known keyword. There's no solution...
  14. J

    [Script] Everytime I compile a script, my GBA file gets bigger

    1. I'm using pksvui 2. I'm using a fire red rom 3. here's an example script that's not working yet because i'm doing something wrong (note: the raw things appeared after compiling): #org 0x8AA2550 '----------------------------------- checkflag 0x236 if true jump 0x8AA25AA ' Flag is set compare...
  15. J

    [Script] Everytime I compile a script, my GBA file gets bigger

    I have started to notice that each time I compile a script, my GBA file gets A LOT bigger. Like, in an hour it went from 32 MB to 76 MB. I'm afraid I'm breaking the game. Is there anything I can do about it?
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