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Dude, the 10,000 dollar "Feebas" cracked me up so much. Keep up the good work!
I don't get how tm's work though. My tm Thunderbolt disappeared after teaching it to two pokemon, the others seem to have no limit.
Edit: And now I'm stuck. I'm in Celadon city, playing as blue in the rocket...
Also if you want to have pokémon with good Iv's and best possible nature, it might be a good idea to catch a Ditto with great Iv's and give him a destiny knot in daycare (takes over 5 out of 6 IV's from the pokémon that holds it). Give everstone to the other pokémon if it has the right nature to...
My team was Greninja, Talonflame, Gardevoir (which is awesome in X/Y), Garchomp, Venusaur and Lucario. Spend hours to find a decent Riolu, only to find out you get a Lucario for free later on -.-
I've been having a lot of trouble lately with the TM CASE in my rom hack. At first, I didn't use a TM CASE at all, so when i got a TM, they were no where to be found. I added a script where I received a TM CASE and went to check, but as soon as I opened the TM CASE, I got a black screen...
Well... I completely deleted all of my events in that map and rest all the movement permissions. I then saved my file, restarted advance map, added the movement permissions and events again, and now they all work flawlessly. I have no idea why though. The scripts are all the same. So if anyone...
So as I was testing my rom, this happens:
https://youtu.be/p-5rRb_BwcU
So basically, after the battle my playable character freezes and the NPC right next to the character I battled takes over from him. What am I doing wrong?
This is the script of the guy I battled:
#org 0x878F28C...
Thank you so much. I figured it had something to do with that, as for a rematch, i had to change the id to 0x3. Do you have any idea what the other numbers do in the trainer code? I mean the number that has to get changed...
At the moment, I'm trying to make a script where you have to battle two other opponents before the third opponent becomes available for battle. I'm using flags for this.
What happens now, is that I have to talk to the person I defeated first before the flag gets activated. What am I doing...
I download XSE again, still not working. It barely recognizes any command.
Anyway, that's not the problem right now. I had backups from my game, so I could recover from the possibly fatal errors. I almost got the script running. Everything works fine, up until the point I hand over the HYPER...
Would if I could. I stopped using XSE because it stopped being able to read the simplest commands. While checking my script, it'd say things like: 'Unknown Keyword: msgbox', and stop compiling my script altogether. Of course msgbox is a very simple and well known keyword. There's no solution...
1. I'm using pksvui
2. I'm using a fire red rom
3. here's an example script that's not working yet because i'm doing something wrong (note: the raw things appeared after compiling):
#org 0x8AA2550
'-----------------------------------
checkflag 0x236
if true jump 0x8AA25AA ' Flag is set
compare...
I have started to notice that each time I compile a script, my GBA file gets A LOT bigger. Like, in an hour it went from 32 MB to 76 MB. I'm afraid I'm breaking the game. Is there anything I can do about it?