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Recent content by Jenkkrystal

  1. Jenkkrystal

    Gen VII Scripts (Z-Moves, Abilities and Moves,)

    WolfPP Hi!, I am using your new code for Pursuit and got this error when I try to use U-turn or a move with the same function: This is the code in PokeBattle_Battler in line 5692: Do you think the error could be due to that line or maybe it has to do with the achievements script that I...
  2. Jenkkrystal

    [Scripting Question] New Status Effect : Disease

    Hi, I am trying to implement Disease as a new Status Effect. Mainly, I have achieved almost everything. A Pokemon suffering from Disease will take damage each time it uses a move of a type different than either of its two types. But the movement in question will still take place. The point is...
  3. Jenkkrystal

    [Error] Wrong functioning (in my 17.2 version) of the Special type moves (with USENEWBATTLEMECHANICS activated)

    I have noticed that special type attacks work poorly in my game: When a Pokémon has received a decrease in its Attack stat, and then this Pokémon uses a Special type move, the damage is reduced. I tested this with a Grass Special type attack and with USENEWBATTLEMECHANICS activated. This should...
  4. Jenkkrystal

    [Scripting Question] About new custom moves and abilities.

    I've already found the part of the code, that it was wrong for the ability, this is what i needed to fix: ((thismove.pp)==((thismove.totalpp)-1)) I think that for the move, i would need a much more complex solution, so I will abandon that idea for now, thank you anyways!
  5. Jenkkrystal

    [Scripting Question] About new custom moves and abilities.

    Hi, I have some ideas for movements that I would like to code, but I would appreciate some help. I am working with P.Essentials V.17.2 -A Movement with this effect: Uses a random move the user knows (even deactivated moves, by Disable, e.g.) increasing a bit their power if this are physical or...
  6. Jenkkrystal

    [Question] Scripting question about the use of "for loops" to simplify codes

    I decided try to replace all the @mat1, @mat2, etc. for @mat[1] But I have to be doing things wrong: Now i am getting this error after i tried to apply this: ".to_i" to the "@mat[i]"; (in some cases seems to be working) Another doubt i have is with this section i have improvised: I dont...
  7. Jenkkrystal

    [Question] Scripting question about the use of "for loops" to simplify codes

    Thank you, JulyArt, for that ultra fast help! I applied that lines that you suggested me and the previous error seem has gone. But now a new error is happening The script I am modifying is the "Itemcrafter1" And this is the line 480 mentioned in the Error Log: Here the complete...
  8. Jenkkrystal

    [Question] Scripting question about the use of "for loops" to simplify codes

    _Hi, I am trying to use this code: to simplify this code: But I always got Errors, what I am doing wrong? Maybe is a noob question but I cant understand well the use of "for loops"
  9. Jenkkrystal

    Script: Visible Overworld Wild Encounter

    Tested, The chain still break when spawn a pkmn species different from the one i am chaining. With the replacements you've propoused, the chain dont break if, for example i am chaining normal sandshrew and then spawn a alolan sandsrew. PD: I am using PEv17.2, with version 2.0.1 of your script...
  10. Jenkkrystal

    POKEMON SPRITE CHECKER

    Yes! working now! Thank you!
  11. Jenkkrystal

    Script: Visible Overworld Wild Encounter

    Tested! awesome result. Now I tried using "$PokemonTemp.rescuechain[0].to_s" instead "$PokemonTemp.catchcombo[0].to_s" and I discovered that when wild pokemon spawn, the rescuechain broke. I suppouse that this shouldn't be happening. http://i.imgur.com/zYqLDku.gifv Here you can see this, in the...
  12. Jenkkrystal

    POKEMON SPRITE CHECKER

    I have a error too, when use it in my PE17.2, with EBS, Following and many other scripts
  13. Jenkkrystal

    Script: Visible Overworld Wild Encounter

    Hi, awesome script!, I am testing with it and all is working great. I have a doubt, there is any way to show a combo-count for the current Pokemon chain. It could be something like showing the current chained pokemon icon and the number of Pokemon of that specie defeated or catched. I dont...
  14. Jenkkrystal

    [Scripting Question] EBS - Fainting Pokemon teleport

    I suppose he is referring to this: It's happening to me too. Moreover, i have EBS installed and the faint scene happens two times (it sounds two times the cry of the wild pokemon) There is any way to fix this two problems? EDIT: The teleport problem only happens when the move animation that...
  15. Jenkkrystal

    [17.2] Efficient Puddle Step Animations

    I have a problem: The script works well when i place the puddles in Layer1(wave animations+reflection) If I place the puddles in the other layers, i only can see the animation of waves (over the rock), the tile of puddles become invisible and reflections aren't showing neither of course. I...
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