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Recent content by jm0904

  1. J

    Pokemon Black/White 2's Kyurem sprites

    May I use this in a rom hack?
  2. J

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Exception: Errno::EINVAL Message: Invalid argument - C:\DOCUME~1\임씨\LOCALS~1\Temp SpriteWindow:732:in `chdir' SpriteWindow:732:in `initialize' SpriteWindow:201:in `new' SpriteWindow:201:in `initialize' SpriteWindow:235:in `new' SpriteWindow:235:in `pbGetAutotile' Spriteset_Map:132:in...
  3. J

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    I upload this screenshot. I don't know this problem... T^T
  4. J

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    No. I don't touched starter kit. Just had to play only a test.
  5. J

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    I want to make a new version soon. Starter Kit for the other know?
  6. J

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Please... Exception: Errno::EINVAL Message: Invalid argument - C : DOCUME~1\임씨\LOCALS~1\Temp SpriteWindow:732:in `chdir' SpriteWindow:732:in `initialize' SpriteWindow:201:in `new' SpriteWindow:201:in `initialize' SpriteWindow:2911:in `new' SpriteWindow:2911:in `initialize' SpriteWindow:3740:in...
  7. J

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Main:16:in `mainFunction' Exception: Errno::EINVAL Message: Invalid argument - C:\DOCUME~1\임씨\LOCALS~1\Temp SpriteWindow:732:in `chdir' SpriteWindow:732:in `initialize' SpriteWindow:201:in `new' SpriteWindow:201:in `initialize' SpriteWindow:2911:in `new' SpriteWindow:2911:in `initialize'...
  8. J

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    [/COLOR] help me!... I can't english well.. I downloaded the starter kit was tested after the play. But the error with a message was born. Today is the first I'd like to use starter kit.
  9. J

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    help error SpriteWindow:732:in `chdir' SpriteWindow:732:in `initialize' SpriteWindow:201:in `new' SpriteWindow:201:in `initialize' SpriteWindow:2911:in `new' SpriteWindow:2911:in `initialize' SpriteWindow:3740:in `initialize' PokemonLoad:13:in `new' PokemonLoad:13:in `pbStartScene'...
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