Recent content by jmynes

  1. jmynes

    Code: ASM Resource Thread

    Has anyone reimplemented this in HMA? EDIT: Now that we got the row bug resolved, I'm going to try to turn this into modern HMA instructions, and include details about how to get this working with each HM
  2. jmynes

    Code: ASM Resource Thread

    Unfortunately, all three links under Evolution Moves in the thread OP go to the same post: https://www.pokecommunity.com/threads/asm-resource-thread.339153/page-70#post-9926980 This post has no archive, and is linked to a 404 on github Ghoulslash posted an updated version of one of the...
  3. jmynes

    Code: ASM Resource Thread

    This link in the OP leads to a dead link: Reset Game after Losing Battle Here's an archived link: https://web.archive.org/web/20160704225605/https://www.pokecommunity.com/showpost.php?p=8519091&postcount=119 This script is said to reset the game after losing, which is distinct from the next...
  4. jmynes

    [ASM & Hex] Explosion / Self Destruct do not work correctly with PSS in Fire Red

    After a bit of playtesting using DoesntKnowHowToPlay's Physical/Special Split script, I realized that Explosion/Self Destruct do not take into account halving the opponent's Defense when calculating damage. This results in them dealing damage as though they were 250 or 200 base power Normal...
  5. jmynes

    Code: Ability Resource Thread

    Am I doing something wrong? Whether I edit my hack, or vanilla Fire Red, I get a Bad Egg when I try to use the Magma Armour / Flame Body snippet. For this bit: I'm placing 00 49 08 47 10 00 A1 And then for the snippet below, I'm inserting at A10000, using HMA (though I've also tried THUMB...
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