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Circling back to the error message. I'm guessing it's really intermittent for you? Like sometimes it pops up and sometimes it doesn't?
I'm getting the same thing on my end. Looks like my test isn't all that good. I'm in the process of making some improvements.
EDIT: I put out 1.24.6(hotfix)...
Yes. VBA-M also pops the warning message. It depends on the version. Some pop the error message. VisualBoyAdvance-M-2.0.0-beta2 does not, but still has weird visual glitches at times.
It's something I want to get to eventually. my immediate goal, which I think has been met with 1.24.6, is to...
Real game boys do not allow read/writes of vram during the mode where the screen is using it. Certain emulators, particularly VBA, do not model this behavior which can lead to graphical glitches. Shin Pokemon now does a basic check for this and displays the error message if the check fails. It's...
Version 1.24.6 is ready and released!
Bugfixes:
- Fixed an issue with the title menu becoming dark when saving in rock tunnel
- Fixed rock tunnel darkness affecting option menu
- Fixed desync problem during link battles with Rage, Thrash, and trapping moves
- The 'bwoop' sfx now plays when...
Red++ is what inspired me to work on Shin Pokemon since no other rom hack back in 2018 was bothering to tackle Gen 1 bugfixes. I also used its code for the move relearner and exp bar. There's only good things I can say about it.
From a personal standpoint, as a matter of things I enjoy playing...
I prefer the original Gen 1 games. Mostly because of the art direction of the overworld. I think of Let's Go as its own thing rather than a strict remake due to its gameplay changes, and I find it's art direction lovely.
It was needed as the number of special-type attacks increased. Gen 1...