Recent content by jojobear13

  1. jojobear13

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Hotfix 3 is live. That should fix the problem.
  2. jojobear13

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Aw crap. I know what is wrong here. Give me about 24 hours to make another hotfix.
  3. jojobear13

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Circling back to the error message. I'm guessing it's really intermittent for you? Like sometimes it pops up and sometimes it doesn't? I'm getting the same thing on my end. Looks like my test isn't all that good. I'm in the process of making some improvements. EDIT: I put out 1.24.6(hotfix)...
  4. jojobear13

    Hey guys, what's your favorite Pokemon game?

    Legends Arceus has been doing it for me lately. I like how the game does not lead me on a leash and I can just mess around doing whatever
  5. jojobear13

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    The 3DS virtual console uses its own emulator certified by Nintendo, so I'd file it under "good enough".
  6. jojobear13

    1st Gen Hall of Fame MAX number

    It’s just how you describe it. It won’t break.
  7. jojobear13

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Yes. VBA-M also pops the warning message. It depends on the version. Some pop the error message. VisualBoyAdvance-M-2.0.0-beta2 does not, but still has weird visual glitches at times. It's something I want to get to eventually. my immediate goal, which I think has been met with 1.24.6, is to...
  8. jojobear13

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Real game boys do not allow read/writes of vram during the mode where the screen is using it. Certain emulators, particularly VBA, do not model this behavior which can lead to graphical glitches. Shin Pokemon now does a basic check for this and displays the error message if the check fails. It's...
  9. jojobear13

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Version 1.24.6 is ready and released! Bugfixes: - Fixed an issue with the title menu becoming dark when saving in rock tunnel - Fixed rock tunnel darkness affecting option menu - Fixed desync problem during link battles with Rage, Thrash, and trapping moves - The 'bwoop' sfx now plays when...
  10. jojobear13

    1st Gen Hall of Fame MAX number

    The number will cap at 255
  11. jojobear13

    Genwunners?

    Red++ is what inspired me to work on Shin Pokemon since no other rom hack back in 2018 was bothering to tackle Gen 1 bugfixes. I also used its code for the move relearner and exp bar. There's only good things I can say about it. From a personal standpoint, as a matter of things I enjoy playing...
  12. jojobear13

    Genwunners?

    For about 15 years I thought it was psychic. But I have come around to normal type. So many normal moves makes STAB pretty fierce.
  13. jojobear13

    Genwunners?

    I prefer the original Gen 1 games. Mostly because of the art direction of the overworld. I think of Let's Go as its own thing rather than a strict remake due to its gameplay changes, and I find it's art direction lovely. It was needed as the number of special-type attacks increased. Gen 1...
  14. jojobear13

    Genwunners?

    Farty old genwunner here. AMA.
  15. jojobear13

    Info: Have 500+ posts? Request Supportership here!

    Also requesting, please.
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