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Recent content by Jonny Buuz

  1. J

    Development: The 4th gen class split in 3rd gen

    If we were to apply these patches, would we first patch firered with james' patch and then with windslash's? Or would simply patching with windslash's suffice? absolutely brilliant work by the way, i've been looking into this for a long time... looks like i can stop tinkering now.
  2. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Just load the rom with your favorite hex editor and fill the space that the script took up with FF bytes. Then you can use your offset again.
  3. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I don't think so. I think you'd have to overwrite Surf in order to have the Surf animation. Unless of course, as I mentioned earlier, you plan to get into ASM programming. I haven't used A-Text in about three years, but here's what I remember: Using the search function, you can look for...
  4. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Well, sorta. If you open your rom in unlz-gba and search long enough, you'll find some of the images used in the move animations (for example, fire, fists, beams, claws, etc). If you export, edit, and re-import those images, you will be able to make new attacks around them. Keep in mind, this...
  5. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Okay. Advanced scripters (read: people who know how to write a level script), I need your help. #dynamic 0x800000 #org @start #raw 02 #raw pointer @nextpart #raw 00 #org @nextpart #raw word 0x4033 #raw 0x0 #raw pointer @script #raw 00 #org @script playsong 0x112 0x0 msgbox @1 0x6...
  6. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Anybody? I've been experimenting with this script for the past few days, and still have gotten nowhere. Any help, speculative or otherwise, is appreciated.
  7. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Use @start. ----- Okay, level script help. What am I doing wrong? As soon as I enter the map... nothing happens. Music continues, but the map music, not the playsong music. And the player is frozen. Heeelllpp.
  8. J

    Map Rating/Review Thread

    Map Name: Route 1001 Rom: Pokémon Fire Red Comments: Well, I've been lurking PC for a long time. Guess I'll try my hand at a hack. First route. And I do prefer the original FR tiles to custom tilesets.
  9. J

    Completely Hacking the Fire Red Title Screen by DawnRyder

    Use Irfanview, decrease color depth to 16 colors. Or at least I think so. Anyway, unbelievable tut. One can use the same methods for editing the Pokemon FireRed logos as well, I learned how to do that by following the same steps as the Charizard.
  10. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    The following script works fine. I only have one problem with it. The sprites have moved offscreen, and have disappeared, as I intended them to. However, I can still bump into these now invisible sprites if I walk over to where they have moved. Once I leave the map and come back, they are...
  11. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Would it be possible to create an entirely new move? For example, if I wanted to make a move that increased both defense stats and lowered both attack stats, how would I go about doing this? FireRed (U) rom. Thanks guys!
  12. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Could anyone tell me what I'm doing wrong here? I am at a complete loss. This is my actual XSE script, here.
  13. J

    You know u Liek Pokemon too much when...

    You know you like Pokémon too much when Ditto is on the title slide of the Embryonic Stem Cell presentation you made for AP Biology.
  14. J

    [Archive] Script help thread

    script issue... text works, but not the givepokemon command. what's wrong? using XSE.
  15. J

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    script issue... text works, but not the givepokemon command. what's wrong? using XSE.
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