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Recent content by Junkyard Guard

  1. Junkyard Guard

    [Scripting Question] [19.1]Revisiting an Unsolved Question

    Good Lord, I feel dumb. I couldn't find this anywhere. Thank you so much for your help! It works perfectly.
  2. Junkyard Guard

    [Scripting Question] [19.1]Revisiting an Unsolved Question

    Hey, guys. Still just trying to find an answer to this problem I had back in April. Any thoughts?
  3. Junkyard Guard

    [Scripting Question] "Can't use that here."

    Hey guys, I have a question about an item I put into the game. It's a Key Item that calls a Common Event. Here is the script: ItemHandlers::UseInField.add(:SANITYCHECKER,proc{|item| pbCommonEvent(7) }) The item works and calls the Common Event just fine, but when the Common Event ends, it...
  4. Junkyard Guard

    Tool: ModExe - Emerald

    Strange. It's still not working for me. I guess I'll just pass on it. Everything else I've tried works, so I'll just stick with that.
  5. Junkyard Guard

    [Custom Feature Question] Trainer Not Using Custom Move

    I ended up just deleting the whole thing. It was 17.2, but now I have 19.1. Thank you guys for your help, but I'm just gonna start over with that.
  6. Junkyard Guard

    Tool: ModExe - Emerald

    Yeah, of course. No problem. The B/W Repel system is definitely my favorite feature.
  7. Junkyard Guard

    [Battle] Added Trainers have no name?

    I watched the video. The only thing he did was edit trainers. He never added any trainers. But tbh, I don't think I did it wrong. The trainers work fine, moves and all. Only thing wrong is the names. EDIT: I just realized that it's not just my custom trainer's names that are like this, but all...
  8. Junkyard Guard

    Tool: ModExe - Emerald

    I have a problem with the B/W Repel system. For some reason, this is what happens: Any idea why?
  9. Junkyard Guard

    [Battle] Added Trainers have no name?

    It was through HMA. Does it work in A-Trainer? I've never tried but I'm gonna be upset if I have to make all 20 trainers again. I'll try it and post back. EDIT: Well, I did it. And it changed my trainer "lytuff" (originally "Dillon") to "entacruel". So same result, I guess.
  10. Junkyard Guard

    [Custom Feature Question] Trainer Not Using Custom Move

    I'm definitely sure it's on the Pokemon. I changed all of the Pokemon's moves and it was able to use them all no problem, except for my custom one. However, I know my custom one is in the game because I've taught it to my Pokemon and used it myself. The PP and everything is fine as well.
  11. Junkyard Guard

    [Battle] Added Trainers have no name?

    Hey guys and gals. I'll get straight to the point. I added around 20 trainers to Pokémon Emerald and although the battle and everything works great, for some reason their names don't show up in the battle. Is there any way around this? I didn't know this was a thing and now my 20 trainers are...
  12. Junkyard Guard

    Tool: G3T for Android

    Well, I was able to download and open it up. However, when attempting to give G3T permissions, I can't find it in the list of apps. May just be my phone, who knows. Also, any chance on adding the Anti-Exploud feature? It'd be awesome to be able to use it when I see that I've missed decapping...
  13. Junkyard Guard

    Tool: Move Animation Creator

    This is an absolutely amazing tool... Incredible. I'm going to try it out first thing tomorrow! EDIT: I've messed around with it a little bit. This is seriously an amazing tool. I couldn't figure out how to make a GIF of it, it wouldn't work. But I was able to make a WebP of it. Thanks again...
  14. Junkyard Guard

    [Custom Feature Question] Trainer Not Using Custom Move

    Hey guys. I'm new to the Pokemon Essentials scene. I'm having an issue with my game. For some reason, my trainers refuse to use the new move I implemented into the game. They just end up using "Struggle" instead. I know the move works because I have been able to use it myself. I was able to...
  15. Junkyard Guard

    Tool: Pokemon TCG Card Editor

    Wow, I appreciate the extensive research. Seems the AI to this game is very one-dimensional, but this is all very good information for whoever wants to read it. Also, I'm almost certain that the resistance can be edited to -20 instead of -30, however, I feel like it'd be almost impossible to...
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