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Hey it's me again,
I've got the following question:
I try to use an item that toggles a switch while using it outside or inside.
So the script:
ItemHandlers::UseFromBag.add(:XXX,proc{|item|
$game_switches[130]=!$game_switches[130]
next 2
})
When I try to use it, it says "You cant use that...
I want to create an item which toggles the following pokemon script so I created following script section:
ItemHandlers::UseFromBag.add(:NAME,proc{|item|
$game_switches[130]=!$game_switches[130]
next 2
})
the switch 130 is reserved for the script, but when I click on use it says "Cant use...
Ive got the following problem, I installed it correctly, copy paste in a new script above main and put the .png in the pictures folder.
Error:
---------------------------
Pokemon Mutants
---------------------------
Exception: NoMethodError
Message: undefined method `visible=' for...
I tried in my Pokémon Essentials but I get an error message, it looks like something is undefined, may someone help me?
Script 'Achievements' line 72: NameError occured.
uninitialized constant Awards::Scene_Menu
For me it looks like it has no clue what Scene_Menu is. How to fix that?
Thanks ^^
Sorry mate, its just that I wanted to create a man who blocks an entrance and checks for name, if you lie you cant go there and if you type your name correctly you can pass... it was just a little idea but it seems to be too complex :D
Thanks for all your answers and sorry for my english ^^
You didnt understand my question...
To store the variable is no problem, but how do I call the screen where I can type in a name to check, not to set the player name, because pbTrainerName calls the screen BUT sets the name once more, I want to type in but check only not set the player name.
Yeah like in the intro, but not to set the name, to check the name
if I use the pbTrainerName like in the intro, I set the name once again, thats not my aim. ^^