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Recent content by Kadai

  1. K

    [Other Question] Copying / Importing the frames / cells from one move to another in the Animation Editor

    I'm trying to essentially combine the animations for Bite and Iron Head for a Steel type biting move. I can import either animation but that overwrites the other one. I'm wondering if I need to go into Photoshop and create a new animation sheet that includes both images, or can I somehow copy...
  2. K

    [Scripting Question] Help with Evolution Method involving Happiness + Stat comparison

    Got it now, thank you. I think the issue may have been that I was using the double commas in the PBS that normal Happiness evolution methods have and / or I didn't specify the level there.
  3. K

    [Scripting Question] Help with Evolution Method involving Happiness + Stat comparison

    Basically I thought I should be able to combine the basic Happiness method with the Hitmonchan / Lee method, just that it's higher Atk vs SpA here, but either I keep getting errors that begin with the '>=', or nothing happens upon levelup. Here's the closest I've gotten so far...
  4. K

    [Scripting Question] Custom Moves Assistance

    I had it defined as AllBattlers in the PBS, yes, but the change you suggested seems to have fixed everything. Thanks again and I hope you have an excellent Christmas!
  5. K

    [Scripting Question] Custom Moves Assistance

    Thank you so much Netto; everything worked perfectly except for with Starlight - the move does both effects for every Light, Dark or Ghost type on the field. So it works properly with only one or the other, but with e.g. a Light type fighting a Dark type when used it will heal the user and...
  6. K

    [Scripting Question] Custom Moves Assistance

    I'm trying to implement these moves; the first should raise the user's side Attack while lowering the opponents side. Currently it works for everything except the partner's Atk. #=============================================================================== # Victory Cry - raises Atk, lower...
  7. K

    [Scripting Question] Adding sound effects for potion use and leveling up

    Yeah I figured that was probably the case, but the sfx doesn't have the reverb when I listen to it outside the game, and neither lowering the audio file's volume and then saving it again nor replacing it with similar ones I've found online seems to help. Interestingly, it only happens in some...
  8. K

    [Scripting Question] Adding sound effects for potion use and leveling up

    Great, this worked. Do you know the cause of the scratchy reverb sound after so many sound effects (e.g. saving) in v18 and how to fix it? I don't recall this being in v16.
  9. K

    [Scripting Question] Move that changes user and target's stats

    Good idea. So I've made a new animation for the move in question, and named it "Move:BLOAT" in accordance with the format the other unique moves seem to have, but when used in battle the new animation doesn't show up. I exported the .anm file into the root folder and used an internal SE - the...
  10. K

    [Scripting Question] Adding sound effects for potion use and leveling up

    I'm surprised these basic sounds aren't already implemented; where and how would I add the pbSEPlay("____") in the script to add the sound for these situations? I found the list of healing items in Pitem_itemEffects but was wondering if there's a way to affect them all at once, and I added a SE...
  11. K

    [Scripting Question] How to make Hidden Abilities a 5% chance

    Thanks, that worked. Any ideas on this other question? (https://www.pokecommunity.com/threads/442642)
  12. K

    [Eventing Question] Adding music when a trainer spots the player

    EDIT: figured it out. Mods can delete this now I think. The audio files need to be in ME rather than BGM, and I suggest using the solo double battle trainer on route 3 as a base for the latter issue - seems to be working now. I'm trying to add some of the traditional encounter intro music that...
  13. K

    [Scripting Question] How to make Hidden Abilities a 5% chance

    Was trying to implement this from an thread using v17 here: (broken link removed) Thinking this may work in PField_EncounterModifiers: # Make all wild Pokémon have a chance to have their hidden ability. Events.onWildPokemonCreate += proc { |sender, e| pokemon = e[0] if rand(20)<1...
  14. K

    [Scripting Question] Move that changes user and target's stats

    I'm trying to script a move that raises the user's Atk, lowers Spe, and lowers the foe's Atk (based on a pufferfish inflating). The following script works with the move set to "AllFoes" in the PBS, but causes the animation to occur on the opponent's side, which I'd like to change to the user's...
  15. K

    [Custom Feature Question] Evolution method involving fainting in battle

    Thanks so much again; got it working now. I think the issue was that I'd forgotten to add the ",1" in the PBS to give a minimum level.
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