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Recent content by Kaon

  1. K

    Report bugs and errors in unmodified Essentials version 21

    Not sure if anyone else noticed this but there seems to be an odd error regarding the walk cycle of dependent events. Here's an example: Any idea of how to fix this? I ran an older version (v11) and the walk cycle seemed to be fine on there. Apologies if this has been already pointed out before.
  2. K

    Game won't recognise a trainer?

    Well, the name in the PBS says 'Alirk' but the script call says 'Alrik'. You misspelled one of the entries, maybe?
  3. K

    Other trainers using Mega Evolution

    Sweet, everything works great! Thank you so much!
  4. K

    Other trainers using Mega Evolution

    It works if I have a set name for the trainer, but what if I want to apply it to a rival (with a name that can be changed by the player, so it's not really set)? Also, what if I'm applying it to multiple trainers? Should I just copy/paste the red parts, as well as add extra "end"s?
  5. K

    Other trainers using Mega Evolution

    Usually, it will say something like "The foe [z]'s [y] is reacting to [x]'s Mega Ring!" In the games, other trainers usually have specific items as Mega Evolution triggers, like say Maxie and his Mega Glasses, so it would instead say "The foe Camerupt's Cameruptite is reacting to Maxie's Mega...
  6. K

    Item that turns on a Switch?

    Oh, okay, looks like I did put it in correctly but I was a goof and totally misspelled the UseFromBag handler. It works like a charm, thanks!
  7. K

    Item that turns on a Switch?

    So, do I use both of the codes you gave? Or do I have to merge them into one somehow? I'm not quite sure how I should integrate them into PokemonItemEffects.
  8. K

    Item that turns on a Switch?

    Ah, thanks! But how do I make it so it's indicative of whether or not that switch is on? Ex: "Player turned ITEM1 on!" and "Player turned ITEM1 off!" Also, how do I make it so it's a key item that shows the "use" option? I already defined it as "useable outside of battle" in items.txt and yet...
  9. K

    Item that turns on a Switch?

    Is it possible to define an item to turn a switch on when used from the bag? Example: Item 1 is used and it triggers Switch 32 to turn on/off.
  10. K

    Honey tree script

    Quick thing. Sorry if this is a "necropost." I get this error when I try to load my game, after saving (before checking the honey tree if there were Pokémon present). Exception: NoMethodError Message: undefined method `[]' for nil:NilClass Honey Tree:54:in `add_honey_time' Honey Tree:51:in...
  11. K

    Resource requests

    @FL: You are such a godsend! I tried the second one before, but it was the half-body ones. I wasn't aware of the former link. This is exactly what I was looking for. Thanks!
  12. K

    Resource requests

    I hope this isn't too much of a bother, but does anyone have the full-body back sprites (as in the Gen V styled ones) in 200% zoom/2x format or proper Essentials naming format? Doesn't matter if they are animated or not, I can just convert them. I've seen a few games with them around, but I'm...
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