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Recent content by Kaphotics

  1. K

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    010C script command (TryAddPKMToParty) works like so: arg1: (var) - Returned value Y/N if Pokemon was added or not arg2: (int) - Species to try adding arg3: (meh) - secondary bitflags (unknown?) arg4: (int) - Level to try adding The first 5 010C commands issued work because you have 5 empty...
  2. K

    HeartGold hack: [ENGLISH BETA RELEASED] Pokémon Light Platinum [NDS]

    I expect HGSS & B2W2 to be the standard, like Ruby and FireRed respectively; HGSS has following Pokemon and berries, but B2W2 has an advanced battle system and many more useful features. Gen V hacking is relatively new (SDSME has yet to allow script editing in B2W2), but imo it's the superior...
  3. K

    Tool: Wild Pokemon Editor BW

    narcs are essentially files inside the ROM; gen 3 was bad where everything was thrown together. you can replace narcs as you see fit, nitroexplorer or any other program knows how to repoint the narc location list.
  4. K

    Tool: Wild Pokemon Editor BW

    Editing any narc before the wild data will shift the offset where the wild data is at, screwing up the program. So any alteration to that Trainer narc for example will screw this program up. It's better to just extract the Encounter Table narc itself and use this editor. bw - a172 b2w2 - a173...
  5. K

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Edit the map so that it has the same tiles & permissions that mimic those at Icirrus City.
  6. K

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Wouldn't make a difference. The cool thing about NDS games is that files are separated and easy to pick out of the rom, unlike GBA games. You can 'blow up'/open any game, even hacked ones {:3}
  7. K

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    It might just be whatever warp command that was used ~ there's multiple ones. If I had to guess, that particular warp command might not do mapchanging completely... maybe the command Magius used for tempwarps like Memory Link Flashbacks. If you were to warp (with the same command used) to an...
  8. K

    Development: Battle Subway Modifications

    repack the narcs with kiwids(editor.exe) -> make a patch with the patch interface (compares the two narc files)
  9. K

    Development: Battle Subway Modifications

    all this has been known since the games came out :| /a/2/1/1 (bw a214) copy of bw1 subpoke (/a/2/1/4) /a/2/1/2 (bw a215) copy of bw1 subtr (/a/2/1/5) you can't just add pokemon to the narc; the trainer classes have to be assigned them. afaik you can't post narcs as they are pieces of roms...
  10. K

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I'm pretty much past the point of needing Lua scripts to figure out what script commands do, the NPRE version I edited has pretty darn good reading capability :) (parsing case commands here). Most of the remaining commands and their function can usually be determined by just looking at what the...
  11. K

    Development: The Follow Me Script

    Figured out how to do it in B2W2; no shenanigans like adding the overworld to every map. 5VAs68XQKUg
  12. K

    Hack Series: Pokémon Blaze Black 2 & Pokémon Volt White 2

    Re-encounter the Unlocker Guy in Giant Chasm 94000130 FFFB0000 B2000024 00000000 10036BF8 00000000 D2000000 00000000 Instructions: Hold select while entering the area. Works on BB2 & VW2, either version (1.0 or the newest).
  13. K

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I've noticed that PPTXT doesn't save changes if you add lines, because it's not programmed to add lines. The structure of the text file contains a header which PPTXT won't edit to add more text lines. I've had success with editing currently existing lines with PPTXT (and I show how I do edits...
  14. K

    Tool: Nintendo Pokemon Rom Editor

    While procrastinating for studying finals, I made updates to the BW2 script parsing. BW's commands got overwritten so just select BW when loading a BW2 script narc. I added ~500+ commands to the code and it currently does pretty well at interpreting most scripts...
  15. K

    Development: The Follow Me Script

    Not entirely correct; we know a lot about B/W scripts. I can tell you for a fact that the script @ Humilau does not support warping. I can override the Lady's trigger to let me walk outside (by un-toggling the const_16 value from 1 to 0, the floor trigger stops making the lady bring you back...
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