- 3
- Posts
- 11
- Years
- Seen Sep 6, 2015
i am really looking forward to this i heard it has lots of fix bugs can anyone tell me what they are ^^
Greetings Guys
Thanks for SDSME I really like It
I got some Problem in Pokemon Black and Platinum
In pokmeon Black Dream Yard Script 304 and Giving Pokemon
===
010C 0x8010 0x1 0x0 0xA
010C 0x8010 0x3 0x0 0xA
010C 0x8010 0x5 0x0 0xA
010C 0x8010 0x7 0x0 0xA
010C 0x8010 0x9 0x0 0xA
010C 0x8010 0xA 0x0 0xA
010C 0x8010 0xC 0x0 0xA
===
Work fine first 5 pokemon gave me not all ( Because i have 5 empty slot )
Could you help me ?
In Platinum Pokemon Starter on Route 201 have no script giving pokemon ( I don't understand )
SDSME next version Release Date ?? Thanks
Regards
it seems this project is dead...
Hi Spiky, this tool is awesome and I've tried to use it for a project I've got in mind.
However, something strange occurs. I edited Header 107's (Mt.Moon Main Floor) Texture 1 field replacing it's value with the one of Cerulean Cave, since I wanted Mt.Moon to use Cerulean Cave's tileset. I made sure I pressed enter when writing the value and saved the header.
But when I test in-game, the map has still got it's original tileset, even though SDSME shows the map's header with the new value /:
GiveStoredPokemon 0x[SIZE=1]PokemonNumber[/SIZE] 0x[SIZE=1]??[/SIZE] 0x0 0x0 0x0 0x800C
008B 0x8005 0x0 0x[SIZE=1]FirstMoveNumber[/SIZE]
008B 0x8005 0x1 0x[SIZE=1]SecondMoveNumber[/SIZE] (Optional)
008B 0x8005 0x2 0x[SIZE=1]ThirdMoveNumber[/SIZE] (Optional)
008B 0x8005 0x3 0x[SIZE=1]FourthMoveNumber[/SIZE] (Optional)
It's not that, you can't edit the tileset like that. Your gonna have to change textures internally, by using MKDS Editor/Modifier Latest. Or you can extract the tileset file and change the texture names using hex. I wish there was an easier way doing this, but using MKDS is the easiest.
Yes, but this would make every map using that tileset file have the new textures, while I want only Mt.Moon and Cerulean Cave to display them. Is that possible?