Recent content by kearnseyboy6

  1. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    I haven't worked on this hack in over a year sorry. I still have all my notes and bugs but haven't got around to finishing it. I would like to complete the Elite 4 before I release. Currently I have story up to Snowpoint City. The pokecentre in Floroama is a glitch I can't fix. Just ensure you...
  2. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    Weird it works alright for me. Updates: Made it back onto the hacking scene where I am up to the first snowing route. Got the tilesets working which is great so hopefully I can update you later tonight with further updates!
  3. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    Yeah, that's where BETA 2 ends. I have now completed the following: - Veilstone City - Pastoria City - Pretty much all events up to Canalave City. - Introduced a Easy, Moderate, Hard & Hacked! Difficulty - Got Double Wild Battles Working - A Side quest where you play the heroine to rescue the...
  4. K

    Pokéball hacking guide

    A crucial part this tutorial is missing is the expansion of the Ball Pocket. As there is only 13 balls allowed in this pocket currently. This won't work if you want to keep all Gen III balls and add in other balls. So here is how to fix it. The bag routine is located at 0x099E44. Next insert...
  5. K

    Quick Research & Development Thread

    Try this: 0x98998 = number of new items 0x9a8ae = 00 00 00 00
  6. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    Hi everyone! Sorry I have been away for 3 months. I have found myself a full time job in another country so I am trying to fit in. As a result this project has been delayed. I have brought all my backups and resources and notes with me! I cannot commit to a date I can release this now and I am...
  7. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    Baha! Gastly was set between levels 10 and 111! Fixed it to 11 in the next release. Buneary is like 30%, caterpie 20%, Weedle 10%, Wurmple 10%, Casccon 10%, Beautifly 1% Dustox 1%, Murkrow 4% Misdreavous 4% Gastly and misdreavous 5%. It's not that horrible is it? Those other bugs are MrDS patch...
  8. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    Thanks for those bugs, I'll fix them for the release. And for difficulty I can ramp up those wild mon's for you, it sorta does take a leap there and you do get stuck! Thanks for pointing that out! As for progress on the actual hack it might stop for a month, life is changing quite rapidly and I...
  9. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    It's on my todo list before the release. It won't be too hard! LOL Jeez I have poor grammar! Your welcome! :) I can fix both quite easily! Unfortunately without differences in the name A-Map, Unnamed Trainer Editor and other tools only use the first index of the same name. So before the...
  10. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    You need to download a UPS patcher. Anyway here is my update (better late than never) and I have gotten through a list of bugs and stuff. Surfing is now doable and have completed fuego ironworks. Getting closer to the 7th gym!!! And release!!
  11. K

    Development: [FR] Triple Layer Tiles using Block References

    That doesn't make sense. You either have it set as 0x20 block covered by hero, or 0x60 which activates the hack.
  12. K

    Code: Mega Evolutions and Primal Reversion

    Hey Touched, great work here but I have an unrelated issue. There is 47 mega Orbs, and the bag only supports 42 items currently. I previously hacked the ball slot with no problem but for some reason I can only get slots to go up to 42... Any thoughts on this?
  13. K

    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    Hi everyone, sorry for the long time away from this thread. I had a game breaking bug I couldn't figure out so I left it for a month. Anyway it is back and working perfectly. I'll post an update with a few screenies in a week or two :) ! But the project is definitetly not dead!
  14. K

    Adding new evolution methods [FR]

    You're right, r0-r3 are assumed to be jumbled on return so you really never need to push them!
  15. K

    Adding new evolution methods [FR]

    Yep you are right! Except you still need to push r4-7 if you use them, I know they are assumed to have random value returning from a branch or something. Yeah anything you make I will add :)
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