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You can probably go to that offset in A-Text and edit it there. Or, you can use a Ruby char table to convert your text to hex, although A-Text does that for you.
Use A-Text, there are 9 strings that make up his entire intro speech. They are located at the following, in order:
0x2C89FB
0x5E8692
0x2C8A1F
0x2c8bD0
0x2C8BDD
0x2C8BFF
0x2C8C1C
0x2CEC2A
0x2C8C7A
I don't think the palette that Oak uses in the intro is unLZ compressed, at least Birch in...
I've been working on this for awhile. They seem to be dependent on flags in some way. All six appear in both the male and female players rooms off screen with values that are flags in the level scripts. It seems they are associated some end-game scripts, and some that might have been scrapped...
Did you set view radius in A-Map as well? The script looks fine, although you don't need release and make sure you put 0x before the 6 in your @beaten message. It also doesn't hurt to triple check to see if the values match PET.
The colors of the Pokemon title are in 256 colors, so loading in APE is only gonna show 16 colors.
Also, unLZ only show compressed palettes, so generally the palette loaded with unLZ isnt gonna be correct. Here is what I found with a quick search. EAB6C4 and EAB6E4 shows part of the yellows and...
I have learned from my previous mistakes those I've seen from other people here.
First I would say get a story together that you can reasonably implement in the Pokemon games. Make a storyline map or similar that walks through most of the events the player will encounter in order. With this...
I have a question about adding more OW sprites to Emerald. I've been translating tutorials for Fire Red into Emerald and have almost got it done. I found the pointer to the sprite table at offset 0x08E6D8, and re pointed to a new sprite pointer table. But I'm having trouble getting more than 239...
I believe HackMew released something like that some time ago, though I can't remember what it is called. I don't think it is posted here, but a Google search might bring something.
Alright I've got a weird problem. I'm editing the intro animation in Emerald with May/Brendon on their bike, Groudon, Kyogre, and Rayquaza. After Groudon and Kyogre appear their cry is played. I searched for Groudon's cry in a hex editor (95010000) and found it at (16E0C4) then changed it...
I think the commands to start a Safari Game in FireRed and Ruby are "special 0xCD" and "special 0xCE" and for Emerald they are "special 0xD0" and "special 0xD1". One is for the Safari Balls and the other is for the steps I think. You can play around with those specials to make something work.
We have a tutorial written by diegoisawesome here on PC, https://www.pokecommunity.com/threads/164276. You can check that out for an up to date scripting guide.
And what Swift is saying is instead of
msgbox @text
boxset 0x6
put
msgbox @text 0x6
The new version of XSE got rid of the "boxset"...
It seems everyone just ran over your question sorry :D.
Most likely no, as long as the text it being correctly re-pointed to free space. This shouldn't be a problem with editing Fire Red or Ruby, but I'm not sure if the latest A-Text re-points to Emeralds free space or not.
That one was trickier to find. The offset for that is at 4007BD or just search the following string. Editing this string will affect both of the "used" in "TORCHIC used GROWL" and "Wild POOCHYENA used GROWL"
[LEGEND1] used
[PLAYER]
I didn't think that would be it, but I tested it and it...