thechurchofcage
a.k.a. The Cancer Fairy
- 124
- Posts
- 16
- Years
- Seen Jul 24, 2023
Is there any way to repoint cries or footsteps for the 25 Pokemon between Celebi and Treecko? Thanks.
I made a little headway on this, but I was only able to research about half of it.
There's a data array which starts at 0x3E22D0, which looks like this:
This seems like complete nonsense, but it actually dictates what letters are typed when you click a spot. Every zero in that array is a blank space on the keyboard, as read from left to right, and with this, most of the keyboard can be rearranged, although the letters stay in the same place (Basically, you can make it so pressing "A" would type in "E" if you changed BB to BF). Another thing...the first group of letters are actually the lowercase letters. The next group is the uppercase, and the final groups is the special characters.Code:D5 D6 D7 D8 D9 DA 00 AD DB DC DD DE DF E0 00 B8 E1 E2 E3 E4 E5 E6 E7 00 E8 E9 EA EB EC ED EE 00 BB BC BD BE BF C0 00 AD C1 C2 C3 C4 C5 C6 00 B8 C7 C8 C9 CA CB CC CD 00 CE CF D0 D1 D2 D3 D4 00 A1 A2 A3 A4 A5 00 00 00 A6 A7 A8 A9 AA 00
Of course, this isn't all that helpful if it can't display the letters you want, but its a start :\
I can't see how that would be a ROM issue, it looks a lot like a write issue and it is decidedly not random text. What does it look like in game, when you run the script? It could also be a read issue by XSE, or at least until you answer that question. I find it weird that it seems to write spaces, at times, correctly. If it were me, I would say to myself, 'Hmm, weird,' and then go redownload XSE from a different place than the first one and then retry. If I still had problems, then I would try getting a new ROM, but I can't imagine why that would help. Of course, every once in a while the solutions that make no sense at all somehow work.
I Googled XSE \h3F and somebody had a vaguely similar problem and someone suggested it might be due to dynamic pointers that used spaces. I am not sure if you used dynamic pointers or not, and even if you did they decided that that did not fix the issue, but that could be an issue (of course, I can't imagine that XSE would let you compile with too many arguments since it has never let me compile with too few) and it is too easy to fix to skip.
See the little messed up characters beneath the ' in this picture?
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How do I get rid of it. I'm almost certain I didn't write over any hex values concerning the ' character.
Edit: I know the reflection tile error beneath the player, I fixed it after I screencapped this error.
First, my question. Has anyone done any research on the Pokemon animations themselves in Emerald? I don't mean editing the frames, but how the frames are displayed, i.e "1-1-1-1-1-2-2-2-2-2-1-1-1-1-1", instead of "1-2-1-2-1-2", or something similar.
I don't really want to modify any "animation scripts" (if they're anything like battle animations) or anything...I'm mostly looking for a way to transfer a pre-existing animation for a certain Pokemon, like how you can copy a pointer from the move animation tables to another spot to give custom moves already existing animations.
Hey everyone, I'm having a bit of problem with sappy. It worked for me up until recently, when it just stopped opening for some reason. Whenever I double click it, or attempt to run it in any other way, nothing happens. No error messages, just nothing. I can run other .exe programs correctly, so I don't think malware is involved in any way. Does anybody know what's going on, a way to find out why the program's not opening now, or how to fix it?
Sappy is probably the buggiest program that has ever been created for PokeHacking.
This is a common issue and to be honest, the only fix I've found that worked (sometimes) was delete the .exe and everything associated to sappy and re-download it.
As far as I know, the dev for sappy has given up with it.
I'm using the mods made for sappy, which seem to be a little less buggy. I've tried deleting anything associated with sappy, but it still doesn't work after reinstalling. I've tried everything I can think of, but I just can't get it to work. Literally all that happens is I double click on sappy.exe, it asks if I want to run the program, I hit yes, and then nothing happens...
how to add the battle frontier to fire red anyone know how to do it?
I can't think of what you could do. Sappy is pretty much a dead program. The dev gave up on it (it feels like it anyway). Are there not any other Pokemon music editors that you could use as an alternative?
I haven't really messed around with music editing or looked into other programs so it might be worth a look.
Is it dangerous at all to just go deleting map connections? Cuase I did it for one of my maps and then every time I click on it now, it says its not a pointer, and then when I tried making a connection for it, it said error and crashed my Amap, and when I reloaded it, the map I was trying to connect to the "non pointer" map was all jumbled and the tilesetys where re arranged
I'm curious about something in Emerald, pertaining to OWs.
First, is there any knowledge about the last six OWs, and how I might use them to my advantage? From what I've seen, they seem to be influenced by something, since they're sort of a variable OW, which could be useful if I want to do something like that, or a pain if I wanted to use those slots for an OW. Is there a way to disable them from switching?
anyone know how to change the azumarill to a different pokemon in the intro for ruby?