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Hi, I am trying to create a map that changes at a certain point in the game. I am aware that I could do this by creating multiple versions of the map and be transferred to different versions depending on a switch. Unfortunately, the area I'm trying to change is part of quite a large connected...
I will post it over there if to think I'll get a better response.
Basically I'm trying to replicate a flood in part of the map. Events will be different, but everything else on the wider connected map will be the same.
This solution will work, like I said it works if I close it and open it. I...
Hi, I am trying to create a map that changes at a certain point in the game. I am aware that I could do this by creating multiple versions of the map and be transferred to different versions depending on a switch. Unfortunately, the area I'm trying to change is part of quite a large connected...
I've figured it out. Changed the script in the input loop, if a game switch is enabled then it will repeatedly move_down without checking for an input, but if it detects an input it will still respond. Thanks anyway:)
Hi. I've had a search and can't seem to find anything. I'm trying to create a map in pokemon essentials similar to a downhill bike path like FRLG. Meaning you are forced downward unless a different direction is pressed. I know this will involve creating a new terrain type but I can't really...
Hi Guys
Well done on the script, I have it working perfectly with following Pokemon and even overworld encounters. I have just noticed that if you add a dependent event (partner trainer) it loses its shadow, which is strange because it works fine with following Pokemon. Anyone else have the...
Hi everyone, I am experiencing very long delays involving the credits scene. After the hall of fame the screen goes black for about 10 seconds and the same when it ends. Every other scripted scene works perfectly. I am quite familiar with the scripting side of things so you can get technical if...
Hi, tried to have a look myself but can't seem to find/make anything that does the job I am after. I am trying to set a variable to the name of a map that the player is not currently on. I would prefer not to hard code this and use the actual map name as the variable.
I understand...
Plain text scripts
Hi, I have been working on a game, but unfortunately my PC is out of use for the foreseeable future. I have everything backed up but I want to get ahead with some planning and understanding while I have down time. I am familiar with Ruby so understanding what is going on...
I would like to do this also or disable pause menu all together until name has been assigned, but I am getting the same error message even with this code added. Do you have any suggestions please? I am using essentials v17
Thanks in advance.
Kieran