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Recent content by knuxyl

  1. K

    Extending the Pokedex in Red Version

    I figured out the problem. In wram.asm, the section before wMonSpriteBank is wMonHLearnset and at the end of it is ds 1 and I'm guessing that's where the padding was so I deleted that and now it's working.
  2. K

    Extending the Pokedex in Red Version

    I found what the problem is but I do not know how to fix it. Before I UncompressSpriteData, I'm supposed to load the bank the sprite is in into register a. This is done with this code from all roms using this that I have seen ld a, [wMonSpritesBank] This variable location is in wram.asm right...
  3. K

    Extending the Pokedex in Red Version

    I cannot seem to get this to work. I am working with the pokered disassembly with asembly code instead of hex so it's a little hard to follow. This is what I have in (untouched) UncompressSpriteData UncompressMonSprite:: ld bc, wMonHeader add hl, bc ld a, [hli] ld [wSpriteInputPtr], a...
  4. K

    Generation 1 Format Sprite Resource

    i have got to find a more mature pokemon forum...
  5. K

    Patch: Pokémon Patch Firered 807pokes + All Megas Completed And MOre Updated

    There is way too many problems with this. New pokemon cries are entirely way too loud, silvally's cry crashes the game, this is not a good base because you HAVE TO edit the maps because author thought it was a good idea to put his name in the first map. For people having problems, emulator...
  6. K

    Add New Pokemon In 15 Easy Steps!

    boot licker
  7. K

    Generation 1 Format Sprite Resource

    Yeah I noticed that typo earlier, thread should be called Gen 1 Format, not Style. Style has already been done by Sanqui team, but they lack gen 6-7.
  8. K

    Generation 1 Format Sprite Resource

    ... I've said it like 3 times. I don't care about the proportions. Please just go on if that's all you're gonna bicker about. I've been playing pokemon for like 17 years and I have literally never once even thought about proportions. If other people think about that irrelevancy while playing I...
  9. K

    Generation 1 Format Sprite Resource

    That dragonite sprite is from Gen V, Black/White 2. And yeah, quality isn't perfect, im not an artist and I spent 10 minutes on it. Scyther from Ruby Scyther after it went through the filter Scyther after touch up -- Original Scyther Scyther finished In-Game -- Scyther original In-Game...
  10. K

    Generation 1 Format Sprite Resource

    Dragonite to The original filtered image is here And the source image is here Took 10 minutes. In-Game Point is, even though they come out crappy from the filter program, it doesn't take much time to fix it up. Dragonite still looks a little weird with that foot, but other than that...
  11. K

    Generation 1 Format Sprite Resource

    This is generation 1. I'm not even going to try to work out the proportions issue, when I look at the images I'm not thinking pidgey is as big as pidgeot, it's more about the quality of the image rather than the proportions problem. And you're right, the program does not resize images that are...
  12. K

    Generation 1 Format Sprite Resource

    I don't even see which sheet you're looking at that shows pikachu bigger than ivysaur?
  13. K

    Generation 1 Format Sprite Resource

    Here is a comparison between Black/White 2 sprites and Red/Blue sprites Most of the sprites didn't come out so good, but some did perfect, like these. These are more examples of how well some of the sprites did (from black/white 2) These aren't just resizes, these are fully...
  14. K

    Generation 1 Format Sprite Resource

    I wish it was as simple as just resizing them, it was much much more than that. Without special parameters or options just resizing causes dithering. I had to use interpolative resizing with the setting to "nearest". The newer games had a significantly higher amount of colors then gen 1 did (4)...
  15. K

    Generation 1 Format Sprite Resource

    Generation 1 Format Sprite Resource You can use all of these sprites excluding Sanqui's sheet and Gen6-7 without permission from the original author. Everything else is yours. I have converted all pokemon sprites from every game into generation 1 format. This means they have been resized to...
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