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Recent content by kobold

  1. K

    Development: New Battle System

    I'll have some free time over the next few days - if there's any boring tasks that need handling to speed up development I'm more than happy to do them.
  2. K

    [ASM & Hex] Changing how the player's overworld sprite frames are loaded when running? (Fire Red)

    Hi all, I'm looking to change how the player's overworld sprite is handled when the B button is pressed. In vanilla Fire Red, when the B button is held but the player is standing still their overworld sprite doesn't change. It's only when they begin to move that their overworld sprite changes...
  3. K

    [ASM & Hex] Hacking the day care to read just one egg group instead of both (Fire Red)

    Hi, I'm looking into changing how breeding works. Basically, I only want the first egg group byte to determine if a Pokemon should breed so I can reuse the 2nd egg group byte for something else. It looks like the routine that checks if a Pokemon can breed is located at 4654C. I'm wondering if...
  4. K

    Development: New Battle System

    I'm able to work on graphical stuff if needed.
  5. K

    [ASM & Hex] Changing OAM priority? (Fire Red)

    I think so - It looks like the fog weather routine is at 7C990. It's the function called by the weather_funcs table at 3C2BBC.
  6. K

    [ASM & Hex] Changing OAM priority? (Fire Red)

    Hi all, I'm currently hacking weather and I'm attempting to improve how fog looks. Right now, fog only covers the bottom layers of tiles. If you've tried to use fog in Fire Red yourself you'll probably know what I'm talking about - This is because the priority of the fog OAM is set to 2...
  7. K

    [ASM & Hex] Making VBA-SDL-H break on write at a certain value?

    Fantastic, thank you so much! If I can make something that I'm happy with I'll share it in the ASM resource thread.
  8. K

    [ASM & Hex] Making VBA-SDL-H break on write at a certain value?

    Thanks for your reply, I've been looking into this all morning and I've decided it must be done a different way. How would I go about finding/hacking this routine? I haven't been able to find many leads myself but your way seems to make a lot of sense.
  9. K

    [ASM & Hex] Making VBA-SDL-H break on write at a certain value?

    Not sure if I've expressed what I'm trying to do correctly in the title, so here's the scenario - I'm looking into how running shoes work as I want to modify how the player's overworld frames are loaded. There's a value at 0x2037078 that changes depending on how the player is moving. When the...
  10. K

    [ASM & Hex] Creating a new day/night system (using colour filters in Fire Red)

    Alright, thanks. So this function causes the palettes to reload whenever it is run? As for running it every frame, there is a frame counter in the game time update function at 05487C - would I be able to hook into the function and run it like that?
  11. K

    [ASM & Hex] Need help with reloading map + NPC palettes with ASM in Fire Red

    Hi folks, I'm writing a simple ASM routine that will call the functions in Fire Red. So far, my code looks like this... .text .align 2 .thumb .thumb_func main: push {r0-r7, lr} ldr r4, battleCheck ldrh r4, [r4] cmp r4, #0x0 bne end ldr r3, callback ldr r3, [r3] ldr r4, mainloop cmp...
  12. K

    [ASM & Hex] Creating a new day/night system (using colour filters in Fire Red)

    Hi folks, I'm looking to develop my own day/night system that checks a statusbyte and applies a coloured filter depending on the time of day. This is how the widely used DNS tool works. I can't work out how to tint the screen colour on Fire Red using ASM at all though, despite looking through...
  13. K

    Development: Weather hacking

    I got sunny weather working in FR absolutely fine. I was wondering if it is possible to slow down the animation speed of the effect though? I've never really liked how sunny weather looked in gen III - it looks more like the screen is flashing than sunny weather and looks too distracting to use...
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