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- Seen Sep 12, 2019
Hi all,
I'm currently hacking weather and I'm attempting to improve how fog looks. Right now, fog only covers the bottom layers of tiles. If you've tried to use fog in Fire Red yourself you'll probably know what I'm talking about -
This is because the priority of the fog OAM is set to 2 (same as an NPC's overworld sprite) so it is covered by the top layers of tiles. Below is a screenshot of sandstorm, for comparison -
As you can see, the priority of the sandstorm OAM is set to 1 so it appears above the tops of trees and overworld sprites. If it is possible to change the priority of the fog OAM to 1, we could make fog look a whole lot better than it does currently. Does anyone know how OAMs function and how I could edit how they work? Though I have a feeling this might be impossible as fog graphics use transparency and others like rain and sandstorm do not.
Thought it was worth asking anyway though. Any help on OAMs in general is appreciated. Thank you!
I'm currently hacking weather and I'm attempting to improve how fog looks. Right now, fog only covers the bottom layers of tiles. If you've tried to use fog in Fire Red yourself you'll probably know what I'm talking about -
This is because the priority of the fog OAM is set to 2 (same as an NPC's overworld sprite) so it is covered by the top layers of tiles. Below is a screenshot of sandstorm, for comparison -
As you can see, the priority of the sandstorm OAM is set to 1 so it appears above the tops of trees and overworld sprites. If it is possible to change the priority of the fog OAM to 1, we could make fog look a whole lot better than it does currently. Does anyone know how OAMs function and how I could edit how they work? Though I have a feeling this might be impossible as fog graphics use transparency and others like rain and sandstorm do not.
Thought it was worth asking anyway though. Any help on OAMs in general is appreciated. Thank you!
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