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Recent content by kvagram

  1. kvagram

    Report bugs and errors in unmodified Essentials version 21

    Encrypted build of fresh download of essentials 16.1 crash after startscreen. Two error-messages. Looked into the code. PokeBattle_Trainer line 118, is inside the gender function of the PokeBattle_Trainer class. The 5'th line of this snippet: This is probably a compression error, and might be...
  2. kvagram

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Question: Pokemon essentials v16 has come out. Is it related to this project? If not, in what order should I update?
  3. kvagram

    Essentials on RPG Maker MV?

    Are you saying that MV lack some features XP has? What features is lacking?
  4. kvagram

    Essentials on RPG Maker MV?

    I am not sure you know what I mean by porting it. We need not do everything from the ground up. The existing code in ruby still exist. True, ruby and javascript is diffrent languages, but both uses dynamic typing. The existing algorithms and scripts can be re-written in javascript to fit the...
  5. kvagram

    Essentials on RPG Maker MV?

    I am sure I am far from the first to ask about this, but at the time of this writing, there is but a few hours until RPG Maker MV unlocks on steam. MV has lots of upgrades that seem awesome for a pokemon game. More importantly, it uses more standard scripting and file-formats, meaning a...
  6. kvagram

    How do script switches work?

    I guess there might be more then just me that want the scriptswitches to work in conditional branches. To those of you who might want that: Here, just add this is a new script. It was a laughably simple fix. class Interpreter def command_111 # Initialize local variable: result...
  7. kvagram

    How do script switches work?

    Ahh, found it. Looks simple enough. It might not be impossible to patch it for conditional branches. def switchIsOn?(id) switchname=$data_system.switches[id] return false if !switchname if switchname[/^s\:/] return eval($~.post_match) else return $game_switches[id]...
  8. kvagram

    How do script switches work?

    Oh man... you completely misunderstand me here... Yes, I know coding, yes I know how to let a conditional branch run a script rather than a global variable or global switch. What I was asking, was if the conditional branch checks the name and runs the script-switch in the same manner as is...
  9. kvagram

    How do script switches work?

    So this script-switch feature does not run in a conditional Branch, that is what you are saying, correct? To get the expected result, I have to test with the script itself, correct? I can't remember reading about that in the wiki.
  10. kvagram

    How do script switches work?

    Thank you, I did some testing, and something still seems wrong. * When testing with those switches as conditional branches, they fail. * When testing them as condition for an event-page, they work. Are they not supposed to work in a conditional branch? Also, where and in what script-section can...
  11. kvagram

    How do script switches work?

    Wait wait wait... Are you telling me that the debugger is not actually informing me as a developer what the state the switch is in? Or are you telling me that Essentials is not actually updating those switches automatically, as I expect them to? Either way, the switches are off, and if you...
  12. kvagram

    How do script switches work?

    There seems to be something wrong with the timed switches (14 to 20). I am working with TBC on Generation 0, and after updating to the new version of pokemon essentials, none of the time-sensitive events were working as expected. Checking with a fresh unedited version of Pokemon Essentials v14...
  13. kvagram

    Clipping issue with following characters at connected maps

    So... I guess this one is far from new, however, I wonder if anyone know any solution. So, you have an event, with graphics larger than a tile, at the border of map, where said map connects to another. The other map layers over the one that the event is on, and parts of it gets cut out. In...
  14. kvagram

    How to test if pokemon can keep up with a bicycle?

    * Ok, better title: What pokemon could keep up with a bicycle? Can a mod edit the thread-title for me? ---- HI. I am currently working on an overhaul of the pokemon fallower feature (found in this thread). I am reworking and improving a few things. One thing I am improving upon is what how and...
  15. kvagram

    How would I disable the ESC Menu

    Look in Scene_Map at line 137 This is where the start-menu is being called when you press X or esc (Input::B). If you add your switch to the "unless"-test, it should work. (you can add a switch by writing "$game_switches[your_id_here]") "unless pbMapInterpreterRunning? or...
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