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I'm looking for some help with getting the exclusives from Let's Go Pikachu as well as evolving the trading evolutions.
However, I am doing a series on it and due to luck I suppose, my main party was all female and I am wanting to continue that trend. So I require the exclusives from LGP to also...
It's been far too long.
I am back guys. Three months after the initial post and one month since my last video on YouTube.
I just want to say that I am sorry that I haven't been active in this thread. Now, I've made this sort of promise in the past but this time will be different. I will be...
Still looking awesome! A couple of tile errors (no shadow under left house, and water edge under top left bridge should be a straight line), to which you my have already noticed. Didn't notice them too much in the previous one since it matched better, but maybe you could tone down the amount of...
My only nitpick with it is that though I really like the different variations of trees, you have them in straight lines. Mainly visible (though wouldn't be in game) at the bottom of the map. Having them in those straight lines like that looks weird. Otherwise, I do really like the map. Its flow...
Pokemon Freedom
Created with:
Unity 3D - (Game Engine)
C# - (Programming/Scripting Language)
Blender - (Assets, Rigging and Animation)
Introduction
Pokemon Freedom is a revamp of my previous project here, now in glorious 3D! In this to be game, you will take control of various Pokemon that...
So, let me try to explain this. I am terrible at explaining stuff.
For this, I am going to use the two brown stalagmites on the left, next to the speech bubble, while assuming you were to map in RPG Maker XP.
So this set of tiles in the 16x16 format, is 2 wide and 3 tall (in pixels - 32x48)...
So, I have looked at the image and also read the comments. So Siraquakip did state that this would be used for pixel base movement if it were to be made into a game. The movement is easy as there are a few scripts around that allow for 8-direction movement, as well as free movement. Cogwheel's...
I really like your mapping style. I can't see anything wrong with it, nor can I add anything to it.
Here is the current standing of Ponario. Not completely finished, but not sure what else to do.
Also, just notice that I forgot to cut off the bottom trees a bit.
Alright, so I have come to the conclusion that this map needs some serious redesigning, actually re-sizing. But how I am to go about that, I have no idea. This is from my project Pokemon: Weavile's Revenge and is the main town. But to be honest, it is actually bigger than a city. Not what I...