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Recent content by Lance32497

  1. L

    You have to edit the routine and add the compare Ability ID command

    You have to edit the routine and add the compare Ability ID command
  2. L

    Furfrou trims and other Pokémon Sprites

    Hello guys. So I'm here to request to any spriters who are willing to help on my hack game. I need a Furfrou trims' sprites including backsprite. I also have ideamons here but it will be set aside unless the Furfrou sprites are already done. here's the base: You will be 100% credited
  3. L

    Tool: OWM: OverWorld Manager

    Hello! UmI hoe this will be added on future releases. I just inserted the OW Expansion code provided in the zip file of JPAN Hacked Engine so it doesn't add any of JPAN's routines. And when I load it in OWM, it doesn't support the expansion. So it would be great if instead of checking if the rom...
  4. L

    This will be a tough research hahahaha. Perhaps, not everything can just be handled by BS...

    This will be a tough research hahahaha. Perhaps, not everything can just be handled by BS. Thanks for your timr ^_^
  5. L

    I tried editing the "when the oponent faints due to the user's attack" battle script, and...

    I tried editing the "when the oponent faints due to the user's attack" battle script, and inserted the code below, with bank being 0x1 to determine if the user has Receiver ability. When my partner faints, the battle script activates and it does copy the ally's ability. But Receiver ability does...
  6. L

    Hello Touched, remember my post in Help-me-hack Thread? You said that Bank 0x2 is for defender's...

    Hello Touched, remember my post in Help-me-hack Thread? You said that Bank 0x2 is for defender's ally and 0x3 is for attacker's ally... I tried to edit the script of player's pokemon faints due to opponent's pokemon's attack battle script that can be located at 0x8021354... so I can create...
  7. L

    Development: Longer names

    Yeah XSE wouldn't work. That's ASM dude, or Assembly. You need an assemble to compile it. Try KarateKid's THUMB Assembler.
  8. L

    [Battle] Attack Animations

    Hello, does anyone know a code for calling an attack animation in a battle script? I had searched the command list and I found nothing. I think callasm handles it, but I don't know how to call animation, just a battle script.
  9. L

    [Battle] Bank Number

    ah I made a mistake, it should be, if the target's partner has an ability Blaze, Torrent or Overgrow, it's attack will be decreased. Perhaps there's something wrong in my script. Thank you for the reply.
  10. L

    [Battle] Bank Number

    Jumpifability I am trying to make an attack that when the user hits the target, the target's partner's Attack will decrease by one stage. And.. Is there a way to check whether you are in double battle?
  11. L

    Hey there friend. Do you know how to determine the bank number of Pokemon in Battle scripting in...

    Hey there friend. Do you know how to determine the bank number of Pokemon in Battle scripting in double battles? Example: I have Arcanine and Lucario and the opponent has Dragonite and Venusaur Arcanine is at the left and Lucario is at the right while Dragonite is at the left and Venusaur is at...
  12. L

    [Battle] Bank Number

    hello guys, I am now learning Battle Script and I encountered a tad problem. Bank 0 is the target and Bank 1 is the user, what if I am in a double battle? What is the Bank number of the player's first and second pokemon and opponent's first and second pokemon. I tried bank 0x2 and Bank 0x3 but...
  13. L

    Yeah. Thanks for the tips. I'll try that later

    Yeah. Thanks for the tips. I'll try that later
  14. L

    yeah, thanks to God I can now edit a battle script. Anyway I'll wait for the code ... you're...

    yeah, thanks to God I can now edit a battle script. Anyway I'll wait for the code ... you're such a big help on my hack... thank you
  15. L

    [Other] MRDS Rombase command.bsh of BSP

    Hello, does anyone here have a complete list of newly added commands in BSP of MRDS Rombase? I haven't done anything about adding new commands. So if anyone has the file, that would be much appreciated.
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