Recent content by laxe

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    Chit-Chat: ROM Hacking Daily Chit Chat

    A-map is slow, sometimes buggy, eats memory like shit (also does have a memory leak) and it's just poorly designed. However, making a new map editor would be damn easy for me in C# and .NET, as I'm a performance expert in this framework and language, who worked with memory manipulation for...
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    Tile Insertion For AdvanceMap For Dummies

    True that, this is what I found using google -> https://board.romresources.net/board6-romhacking/board19-romhacking-tools/13971-tilehelperadvance-v0-1/ I can't understand a word though, that is probably the gerrman forum :P Actually I was having the same idea as this guy, but I also implemented...
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    Tile Insertion For AdvanceMap For Dummies

    I wonder why there is no thread for it on pokecommunity... What is this all about? The coder is probably Dark Sneasel himself :)
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    Tile Insertion For AdvanceMap For Dummies

    Hey Le pug, just because I am interested: Did you make TileHelperAdvance and in case you did, do you still have the source code for it?
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    Tile Insertion For AdvanceMap For Dummies

    You simply open the tileset in a graphics software and by using the pipette tool, you recolor the tree. Then you insert the tree into the tileset and you're done! I have made a tool which simplifies the process, I think I will release it in a few days. :-)
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    Help Thread: Quick Questions & Answers

    Yes but it would take some time as the string "Pokémon" exists multiple times. :-)
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    Suggestion: Dislike Button and Notification on Tab

    A dislike button would lead this community to a community of youtube's kind. Hating and more hating ;-)
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    Help Thread: Quick Questions & Answers

    TopoftheFlops, would you be so kind to upload your sprite, censor the link and post it here? This might help us finding the error.
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    [Hack of the Month] Voting - February 2015

    Well, I am not beeing as extreme as LePug and calling everyone a kid because for him/her different aspects matter, but Meowth, viewed objectivly, had put the most effort, creativity and skill into his hack. But apart from that, have you ever brought the HotM into question? You simply CAN'T...
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    Help Thread: Quick Questions & Answers

    It may be because the sprite's width or height is not a multiple of 8 or the color depth is not 4bpp or 8bpp. I will soon release a tool which automatically reduces a sprites color depth, optionally with splitting the image into segments and cutting out double instances of each tile. You will be...
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    Help Thread: Script Help Thread

    Yes, you can simply set the var #0x8004 to any value between 0 and 5, representing the Pokémon slot in your party.
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    Help Thread: Quick Questions & Answers

    Alternatively, you might modify the palette of the textbox. There are several values which handle the text colors too. Offset: 0x471DEC :-)
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    Quick Resource Thread

    In FireRed, calling the routine at 0x080567F4 | 1 reloads the current map. This might be useful for implementing things like a custom menu and as soon as you close it, you reload the map. Here is a code-snippet you might use: .equ reload, 0x080567F5 main: push {rX-rZ, lr} ... @ YOUR CUSTOM...
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    Help Thread: ASM & Disassembly

    @daniilS: When creating custom routines, it is essential that you push/pop all used registers in this routine. Otherwise you overwrite important values which are used by the scripting engine. :-)
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    [Other] Oak's Ball and Floor

    All intro images are located at #40-120 in unLZ-GBA or other LZ77 graphics editors. I don't know the exact numbers, but you are good to go with the given range above.
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