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that'd be a cool idea. it's kinda like what we did on smogon. i'll discuss the logistics with darkdragon and the previous project leaders in the meantime
i'll be making them, but gonna post them in the novelty pokemon repository. we're planning to revive it some time soon
https://www.pokecommunity.com/showthread.php?p=9414046 for those who are interested
we're also planning to streamline how the credits are listed, but it's slightly lower on our priorities for now
also dont forget to check the sprite hub (2nd post, 1st page) for wip sprites for gen 9 mons. the fronts for cyclizar, koraidon, and miraidon were finished around a couple or so weeks...
fam I literally posted less than a month ago 😂 chill. I'm just busy with smogon like dragon nexus said, other projects, and IRL stuff
add me on discord cuz I'm making those too. but don't post them on this thread, I'm sending them to Mr.DollSteak since he has a thread dedicated to 2nd frames...
yeah they dont change when in rider form. it feels a bit cheap but at the same time it's easier for me since it's easier to fit in the colout count. it was already kinda difficult even with the normal palette so imagine how much worse it would be if both became shiny in their rider form lol...
just saw this now. i made changes accordingly, but the cheeks are correct. idk why you said it shouldn't have the cheeks
mini update:
front sprite by G.E.Z., resized by me
colours by G.E.Z.
colours by G.E.Z.
shiny sprite based on the leaked description. might be changed in the future once...
thats a bit odd. usually when people use rpgmaker for pokemon games, they usually use 80x80 (gen4) sprites or 96x96 (gen5) sprites. i think youre the first one ive seen to use 64x64 (gen3) for it. are you sure about using gen3-sized sprites for your rpgmaker game?
during gen6 and gen7, the lighting was different so the colours we see on the game-models are inaccurate. so i usually increased saturation by an arbitrary amount to match the DS style. now that gen8 and pokemon home are released, the models and renders are more accurate so i use them for...
to clarify what darkdragon said, let's take a look at this venusaur sprite from ChaosRush's gba sprite project
this format of sprite is the more common one for hacking tools/programs. the first row shows male venusaur. its palette is stored as "colour data". since the female venusaur on the...
i never said to exclusively use only the smogon icons. to clarify, stick to smogon icons as much as possible but only if it's applicable. for regional variants, i want them to be edited versions of the regular icons but only if it's applicable