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Recent content by leyn09

  1. leyn09

    Hey Sniper. Do you still accept request on titlescreen?

    Hey Sniper. Do you still accept request on titlescreen?
  2. leyn09

    Patch: MrDollSteak's Decap. and Attack Rombase

    For example, I have a Pokemon who has magic bounce. It used a move the sharply increases its special atk. After using, it "bounced" (loops) all over again EDIT: It appears that the move loops when it is put at 0x1e7 (move table), ability effect 53 (sharply increases special atk). I tried on...
  3. leyn09

    Patch: MrDollSteak's Decap. and Attack Rombase

    Am I the only one experiencing Magic Bounce error when a pokemon with magic bounce uses a status move? It will loop over and over again. Is there any fix on that?
  4. leyn09

    Code: Ability Resource Thread

    There is a table which Soundproof reads if an attack is a sound-based move. You can use 3GT Tool to modify if a move is a sound-based. Be informed that it has only limit and if you wish to expand it, you should look on how to repoint the table. I believe there is a tutorial about that.
  5. leyn09

    Code: ASM Resource Thread

    Thanks KDS! Oh, btw. Were your healing berries working just fine when you implemented it to your hack/test rom?
  6. leyn09

    Code: ASM Resource Thread

    No. I haven't put it yet. healing berries are working fine before putting the battle end routine command. So, what could be the problem? when the healing berry activates, it just stops to its text "Foe ????'s xxxx berry restored its health but the music is still playing. Btw, I'm using...
  7. leyn09

    Code: ASM Resource Thread

    Yes. The cmd49. It was not actually pinch berries but the activation of healing berries (mago and sitrus for ex.). I haven't tested the stat boosting but I'll test it later. Though, rocky helmet is working fine. EDIT: I also added your damage reduction berry routine. I wonder if it affect this...
  8. leyn09

    Code: ASM Resource Thread

    Hey, thanks! Btw, I'm having some issues with battle end routine application. It works perfectly fine but when the pinch berry triggers, it freeze or not continue at all.
  9. leyn09

    Code: ASM Resource Thread

    What would be the consequence if I didn't edit those custom battle script moves? Also, it seems that BSP is not recognizing "removeitem" command as valid. Tried to remove it but the Weakness Policy doesn't seem to work properly
  10. leyn09

    Patch: HG / SS Music Patch [FR] [EM]

    Sorry but I don't quite get this "hex editing". How could I change, for example, Azalea Town to a kanto town, Lavender Town? What offsets should I edit? Thanks!
  11. leyn09

    Help Thread: Quick Questions & Answers

    or you could make your own selling pokemon script. Just search for diegoisawesome's and tajaros' tutorials about scripting. here's a sample of script if you want to sell only once, use flags. I didn't inlcude nicknaming or showing money. You could learn it all by reading scripting tutorials...
  12. leyn09

    [Other✓] Applymovement problem, help plz..

    How about you try putting waitmovement 0x0 after every applymovement command unless you want a simultaneous movement of 2 or more sprites. Make sure you put it before a msgbox script. Maybe the timing wasn't right. waitmovement 0x0 makes an accurate pause for applymovement execution iirc. for...
  13. leyn09

    [Other✓] Applymovement problem, help plz..

    I'm not sure but how about trying all the applymovement commands first? and could you provide your script? Just like they said, it might be data corruption. You might have overwritten something by accident.
  14. leyn09

    Code: ASM Resource Thread

    May I request an asm for expert belt and focus sash if it's possible? Thanksss!
  15. leyn09

    Quick Research & Development Thread

    Thanks for the clarifications!
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