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For example, I have a Pokemon who has magic bounce. It used a move the sharply increases its special atk. After using, it "bounced" (loops) all over again
EDIT: It appears that the move loops when it is put at 0x1e7 (move table), ability effect 53 (sharply increases special atk). I tried on...
Am I the only one experiencing Magic Bounce error when a pokemon with magic bounce uses a status move? It will loop over and over again. Is there any fix on that?
There is a table which Soundproof reads if an attack is a sound-based move. You can use 3GT Tool to modify if a move is a sound-based. Be informed that it has only limit and if you wish to expand it, you should look on how to repoint the table. I believe there is a tutorial about that.
No. I haven't put it yet. healing berries are working fine before putting the battle end routine command. So, what could be the problem? when the healing berry activates, it just stops to its text "Foe ????'s xxxx berry restored its health but the music is still playing. Btw, I'm using...
Yes. The cmd49. It was not actually pinch berries but the activation of healing berries (mago and sitrus for ex.). I haven't tested the stat boosting but I'll test it later. Though, rocky helmet is working fine.
EDIT: I also added your damage reduction berry routine. I wonder if it affect this...
Hey, thanks! Btw, I'm having some issues with battle end routine application. It works perfectly fine but when the pinch berry triggers, it freeze or not continue at all.
What would be the consequence if I didn't edit those custom battle script moves?
Also, it seems that BSP is not recognizing "removeitem" command as valid. Tried to remove it but the Weakness Policy doesn't seem to work properly
Sorry but I don't quite get this "hex editing". How could I change, for example, Azalea Town to a kanto town, Lavender Town? What offsets should I edit? Thanks!
or you could make your own selling pokemon script. Just search for diegoisawesome's and tajaros' tutorials about scripting.
here's a sample of script
if you want to sell only once, use flags. I didn't inlcude nicknaming or showing money. You could learn it all by reading scripting tutorials...
How about you try putting waitmovement 0x0 after every applymovement command unless you want a simultaneous movement of 2 or more sprites. Make sure you put it before a msgbox script. Maybe the timing wasn't right. waitmovement 0x0 makes an accurate pause for applymovement execution iirc.
for...
I'm not sure but how about trying all the applymovement commands first? and could you provide your script? Just like they said, it might be data corruption. You might have overwritten something by accident.