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[Other✓] Applymovement problem, help plz..

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    10
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    • Seen Mar 23, 2016
    Hey guys it's me again !!
    Today I have a very weird type of problem, see while testing a event of my in-progress hack I stumbled upon a very weird yet mind boggling (for me) trouble
    You see I had set applymovement script to the player where he has to show a exclamation mark along with some other text, the problem is that everything worked correctly however instead of showing a exclamation mark the player just turned toward right !!.....I did everything I was capable but nothing happened...
    So (again), can anyone help this n00b...:P


    Pic for clarity ->
    [PokeCommunity.com] Applymovement problem, help plz..

    INSTEAD OF SHOWING A EXCLAMATION MARK PLAYER TURN RIGHT


    P.S. -> 1) I am using XSE 1.1.1
    2) Player turns right when '0x62' is executed and left when '0x65' is
    executed
    3) Only happens with player i.e. when '0x62'/'0x65' is applied to npc
    it works perfectly
     
    Last edited:
    Hey guys it's me again !!
    Today I have a very weird type of problem, see while testing a event of my in-progress hack I stumbled upon a very weird yet mind boggling (for me) trouble
    You see I had set applymovement script to the player where he has to show a exclamation mark along with some other text, the problem is that everything worked correctly however instead of showing a exclamation mark the player just turned toward right !!.....I did everything I was capable but nothing happened...
    So (again), can anyone help this n00b...:P


    Pic for clarity ->
    [PokeCommunity.com] Applymovement problem, help plz..

    INSTEAD OF SHOWING A EXCLAMATION MARK PLAYER TURN RIGHT


    P.S. -> 1) I am using XSE 1.1.1
    2) Player turns right when '0x62' is executed and left when '0x65' is
    executed
    3) Only happens with player i.e. when '0x62'/'0x65' is applied to npc
    it works perfectly

    you used OWM by kimomas?
     
    That is because u are using ruby, emerald or spahire and the code is raw 0x56
     
    What rom base are you using? The problem could be caused by one of multiple factors, like data corruption (unlikely) or maybe you're using a different rom version (I don't know if that matters, but there are two current versions, 1.0 and 1.1).
     
    What rom base are you using? The problem could be caused by one of multiple factors, like data corruption (unlikely) or maybe you're using a different rom version (I don't know if that matters, but there are two current versions, 1.0 and 1.1).


    Sorry...for not clarifying but I am using "Pokemon Firered version (squirell)"......don't about the 1.0 and 1.1

    Edit -> after searching on youtube it seems that mine vrs 1.0 as it does not say 'presents' after GAAMEFREAK LOGO
     
    I'm not sure but how about trying all the applymovement commands first? and could you provide your script? Just like they said, it might be data corruption. You might have overwritten something by accident.
     
    I'm not sure but how about trying all the applymovement commands first? and could you provide your script? Just like they said, it might be data corruption. You might have overwritten something by accident.

    Checking every command would be tiresome, but I would try to check all of the main commands (left, smile etc)

    I would post my script asap after my laptop boots (texting from phone)
     

    Checking every command would be tiresome, but I would try to check all of the main commands (left, smile etc)

    I would post my script asap after my laptop boots (texting from phone)

    Here is the script

    WARNING - LONG SCRIPT


    Spoiler:
     
    Here is the script

    WARNING - LONG SCRIPT


    Spoiler:

    Your script lacks a lot of [waitmovement] commands after those applymovements. Also it lacks [waitstate] after the warp command. Other than that, I don't see anything else wrong with it after a quick skim of your script.
     
    Your script lacks a lot of [waitmovement] commands after those applymovements. Also it lacks [waitstate] after the warp command. Other than that, I don't see anything else wrong with it after a quick skim of your script.

    Well..this problem happens on every script I compile whether it has a 'warp' command or not, so I think 'waitstate' is not a problem here....

    Onwards to 'waitmovement', I have a script in there's only 2-3 'waitmovement' if I remember....but the prob. still persisits in that script

    Do you think by any chance 'flags' could be a problem here ?
     
    Well..this problem happens on every script I compile whether it has a 'warp' command or not, so I think 'waitstate' is not a problem here....

    Onwards to 'waitmovement', I have a script in there's only 2-3 'waitmovement' if I remember....but the prob. still persisits in that script

    Do you think by any chance 'flags' could be a problem here ?

    Your bright-colored texts hurt my eyes (I have weird, sensitive eyes o.o), but anyway, I would advice you to try and use those applymovement commands on a new script and compile it on a clean FireRed ROM and see if the problem persist.
     
    Your bright-colored texts hurt my eyes (I have weird, sensitive eyes o.o), but anyway, I would advice you to try and use those applymovement commands on a new script and compile it on a clean FireRed ROM and see if the problem persist.

    SORRY....:)

    Since it was only a practice hack so no worries....I will try to compile the script on a clean firered rom and reply the results asap
     

    SORRY....:)

    Since it was only a practice hack so no worries....I will try to compile the script on a clean firered rom and reply the results asap

    As an aside, I put waitmovement 0x0 (I think that's the command) after every applymovement cluster that I want to occur at the same time and that has eliminated any problems I had with movements not executing. You may want to try throwing waitmovements after your applymovements and see if that solves your issue. I had pretty much the same problem when I started scripting all those years ago, and that fixed it.
     
    As an aside, I put waitmovement 0x0 (I think that's the command) after every applymovement cluster that I want to occur at the same time and that has eliminated any problems I had with movements not executing. You may want to try throwing waitmovements after your applymovements and see if that solves your issue. I had pretty much the same problem when I started scripting all those years ago, and that fixed it.

    Tried, but didn't work :(......anyway thnx!
     
    Your bright-colored texts hurt my eyes (I have weird, sensitive eyes o.o), but anyway, I would advice you to try and use those applymovement commands on a new script and compile it on a clean FireRed ROM and see if the problem persist.

    Sorry for the late reply....well here is the report ->

    Spoiler:
     
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