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Recent content by lilroosterbutt

  1. L

    [Other] Moving Advanced Map Edits using Hex Editor?

    Hi! I'm having trouble understanding how Lu-Ho's Advanced Map repoints data to other places in the rom. I'm trying to repoint edits I've made in A-map (such as expanding tilesets/blocksets, editing tiles/blocks, editing palettes) using a Hex editor in order to better organize my rom. So far...
  2. L

    Help Thread: Quick Questions & Answers

    This might be a silly question, but do offsets that I repoint to need to end in 0, 4, 8, or C??? I swear I remembered reading about this a while back, but my memory is failing. Thanks!
  3. L

    Help Thread: Quick Questions & Answers

    Is it possible to export and import all Pokemon Sprite libraries in Link's NSE 2.0 in one go? I can only seem to export sprite library of 1 Pokemon at a time. If it isn't possible, would writing a plugin work? Or should I just manually export and import each Pokemon's sprite library...
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    [Other] Advanced Sprite Editor Data?

    I must be stupid -.- I've been messing around with Translhexation hex editor for a while, and still can't successfully move the data for Moemon. Correct me if I'm wrong, but doesn't the .ini file only tell you the locations for the various tables? Firered .ini file included with ASE: This...
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    [Other] Advanced Sprite Editor Data?

    Thank you so much Eclipse. Just for clarification, I just need to change the offsets in the .ini of ASE and then move the data to the new offsets, correct? Do I need to open my ROM in ASE and then hit save or something? I just don't see how the game is able to now recognize that the new data is...
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    [Other] Advanced Sprite Editor Data?

    Hi super experienced Rom hackers! I'll preface this thread by warning you that this may come off as quite naive of me: I have a problem dealing with the compatibility between 2 different .ips files. I'm trying to have my ROM work with Moemon .ips patch, but the 2 ROMS have data in the same...
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    Help Thread: Quick Questions & Answers

    Hi, Is there a way to revert changes from Lu-Ho's AnimEditor (i.e. through hex editing?) I'm having problems with re-editing over tile animations that I have previously edited [the program gives me an error msg (FFFFFF is not an offset) and the option to close the program]. Any help will be...
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    Help Thread: Quick Questions & Answers

    Hi, I'm having problems with LU-Ho's AnimEditor. After loading the ROM, making changes to the tiles, and saving the animations, I get the animations saved message. However, when I load up the ROM (firered) again in AnimEditor, I get a "AdvanceMapError(5): Value $000000 is not a Pointer! Please...
  9. L

    Help Thread: Quick Questions & Answers

    Hey, I have a few questions concerning Tileset palette editing: 1. Is there a difference between indoor Tileset Palettes and Outdoor Palettes (1-12)? As in, would editing Palette 1 for outdoor Tileset affect Palette 1 for indoor Tileset? 2. Some palettes consist of just 2 colors (ie Palette 6...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hello. I'm having trouble with using "special 0x110" of XSE, which saves the hall of fame and plays the ending in FireRed. Whenever my script ends, the PLAYER ends up in front of the Pokemon League Building, located in map bank 3, map 9 of Advance Map. I've tried adding warp command in front...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    edit: Thanks for your help. I already figured it out by myself through trial and error.
  12. L

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Overworlds show up in Advance Map Could somebody please explain to me how to make new over-worlds show up in-game? I've correctly inserted the pointers and data via a hex editor, as well as made the sprites in NSE. All that's left is letting the sprites show up in-game. I don't know if the...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Could someone please help answer these 2 questions? 1. In Advanced Map, if you want a trainer-battle to occur "when the trainer sees the player", you put $01 in the Trainer box under Events. Correct? Should it matter what number you put there? 2. I used the 25 "extra" spaces in the Pokedex...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Trainer Sprites Hi! I have a few questions dealing with Trainer Sprites. I've already searched through the tutorials section, as well as looked through this thread and done Google searches, but to my surprise, I haven't found answers. 1. I want to insert additional trainer sprites (not...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    HM badge check Hello. Is there a way to disable the badge check for HM moves? I searched throughout this forum but only found this in a post: " Disable the badge-check for HMs: eb 0812462E 0 " I'm not sure as what to do with that, but I presume it involves HEX editing. I'm using FireRed...
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