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Recent content by Ling888

  1. L

    [Battle] G3T error

    I might recommend using PGE (Pokemon Game Editor), as it does all the repointing for you and I haven't had any problems with that aspect so far. Essentially it just asks you how many level-up attacks you want, searches for an offset with enough free space and spits it out for you to copy-paste...
  2. L

    Tool: Move Animation Creator

    Awesome tool, thanks so much for spending the time to make this! It’s stupidly fun just taking time to make new custom animations and matching the different particle effects Just wanted to ask, though, how does the tool work with multi-turn moves like Fly? Thinking about implementing something...
  3. L

    [Graphics] [FR] What happened to SingSong's PSS Tool with icons?

    Hi, Don't know if this is widely known or not but up until recently there was a Github site made by someone called Songsing that could easily patch the PSS Split to a Firered Rom, complete with icons. It was located at https://songsing.github.io/poketool/ Unfortunately, it's a dead link now...
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    [Script] Scripting a battle where you don't white out if you lose? [FireRed]

    Hey all, just a quick question Hacking Firered and as the title suggests, I'm trying to script a battle near the start of the game where you won't white out when you lose. I'm thinking something similar to the first Rival fight, though against a different trainer and without the mid-battle...
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    Tool: Move Animation Creator

    Hey, sorry to bother you! Just wondering if there's any way with the current version to change the animation particles to 'target' the user. I'm trying to create a Roost animation using Featherdance so that the feather particles fall on the user instead, and can't figure out how to change it...
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    [ASM & Hex] How to make HMs forgettable in FR?

    Hi, Just wanted to find a way to make HMs forgettable in FR since I'd like moves like Waterfall and Rock Smash incorporated into certain levelup sets without being unforgettable. I tried the first tutorial at: https://www.pokecommunity.com/showthread.php?t=376447 but it's not correct and only...
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    [Map] Is there any way to increase the number of palettes for custom tiles in Firered?

    Looks like I definitely have my work cut out for me then! I have watched through the Anthroyd series as well, I must've watched that specific episode through twenty times before my slow ass could grasp it haha Just a follow up if that's okay, I was thinking about changing up tiles in the...
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    [Map] Is there any way to increase the number of palettes for custom tiles in Firered?

    Hi! I apologise if this is a stupid question; I've only started romhacking this week. Just a question regarding the number of palettes in FR, I know that 0-6 are reserved by the game and so the only ones we can modify when inserting new tiles are 7-12. My understanding of this is that all the...
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