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Recent content by LordOfOtatops

  1. LordOfOtatops

    [pokered] I'm trying to edit the palettes/colors of the titlescreen and I need some help

    I haven't gotten anywhere, currently I just want to change the versions color to a Ochre (yellow/orange), but any other tips to edit stuff would be appreciated.
  2. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    I actually figured it out, I moved Pokemon out of the Pics Banks that were with the engines into a Pics 8 folder, and it compiled correctly.
  3. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    This screenshot is the exact error I'm getting whenever I use "make" in Cygwin. It was caused after I moved several pokemon out of the different Picture sections because there was originally an error saying there wasn't enough space in each Section.
  4. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    I tried the fix you mentioned and it did nothing to change the error
  5. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    I think maybe the problem is each Section takes up too much space to be with the battle engines in layout.link. I don't know what to do to change that, maybe by moving the engines into their own sections in layout.link?
  6. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    After moving the pic files to their own section I get this error now
  7. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    I've been replacing the original Pokemon Red Sprites with modified Pokemon Silver sprites. The colors are proper, the modifications I had made were making them greyscale. I use cygwin to compile the rom, and up until doing back sprites its worked perfectly fine. Now after finishing replacing all...
  8. LordOfOtatops

    [Other] Issue with a tutorial for Pokeemerald

    I am currently following a tutorial on how to change the white out money calculation. The tutorial I am following is here: https://github.com/pret/pokeemerald/wiki/Better-White-Out-Money-Calculation I have completed every step, but when I try to compile/build the ROM it gives me the following...
  9. LordOfOtatops

    [Other] [Pokeemerald] What would I need to do to add a third Gender/Character option at the start of the game

    Alright thanks for the help, I am a little new to Decomp hacking so I might need a little more in-depth help at some point but I'll see what I can figure out on my own.
  10. LordOfOtatops

    [Other] [Pokeemerald] What would I need to do to add a third Gender/Character option at the start of the game

    Hello, I am starting work on a Romhack and I am trying to focus on adding more customizability options for the player rather than new/updated battle mechanics or great changes in difficulty/strategy. One of the customizability options I want is a third Gender/Character the player can choose at...
  11. LordOfOtatops

    Can Binary and Decomp work in tandem without much issue?

    Alright thanks for the advice, I'll be sure to check out the CFRU and see if that fits with the style I want to go with. This was more of a question to satiate curiosity than to actually use.
  12. LordOfOtatops

    Can Binary and Decomp work in tandem without much issue?

    I'm curious about how Binary hacking and Decomp hacking overlap, I have access to a large amount of Binary hacking tools and I know how to setup the Pokeemerald decomp, is it possible for me to use them both to make a hack and not have very many (if not any) problems or conflictions between the two?
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