Recent content by LordOfOtatops

  1. LordOfOtatops

    [pokeemerald] Issue setting up poryscript

    I followed the tutorial here, https://github.com/huderlem/poryscript#usage, and I got this error when running "make"
  2. LordOfOtatops

    [Battle] Catch Trainer's Pokemon? (decomp)

    Alright thanks! I've been wanting to make a romhack similar to Pokemon Coliseum or Game of Darkness if that makes sense. This should be super helpful
  3. LordOfOtatops

    [Battle] Catch Trainer's Pokemon? (decomp)

    How would I limit capturable Pokemon with this method to specific species?
  4. LordOfOtatops

    RESOLVED [Pokeemerald Expansion] Error 127 while using "Make"

    I'm currently trying to setup a decomp of emerald, I've made a repository on github with the pokeemerald expansion and have installed Ubuntu and agbcc, but when I attempt to use the "make" command I get this error.
  5. LordOfOtatops

    [pokered] I'm trying to edit the palettes/colors of the titlescreen and I need some help

    I haven't gotten anywhere, currently I just want to change the versions color to a Ochre (yellow/orange), but any other tips to edit stuff would be appreciated.
  6. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    I actually figured it out, I moved Pokemon out of the Pics Banks that were with the engines into a Pics 8 folder, and it compiled correctly.
  7. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    This screenshot is the exact error I'm getting whenever I use "make" in Cygwin. It was caused after I moved several pokemon out of the different Picture sections because there was originally an error saying there wasn't enough space in each Section.
  8. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    I tried the fix you mentioned and it did nothing to change the error
  9. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    I think maybe the problem is each Section takes up too much space to be with the battle engines in layout.link. I don't know what to do to change that, maybe by moving the engines into their own sections in layout.link?
  10. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    After moving the pic files to their own section I get this error now
  11. LordOfOtatops

    RESOLVED [pokered] I need help, I ran out of space in Pictures when replacing Original sprites with Gen 2 Sprites

    I've been replacing the original Pokemon Red Sprites with modified Pokemon Silver sprites. The colors are proper, the modifications I had made were making them greyscale. I use cygwin to compile the rom, and up until doing back sprites its worked perfectly fine. Now after finishing replacing all...
  12. LordOfOtatops

    [Other] Issue with a tutorial for Pokeemerald

    I am currently following a tutorial on how to change the white out money calculation. The tutorial I am following is here: https://github.com/pret/pokeemerald/wiki/Better-White-Out-Money-Calculation I have completed every step, but when I try to compile/build the ROM it gives me the following...
  13. LordOfOtatops

    [Other] [Pokeemerald] What would I need to do to add a third Gender/Character option at the start of the game

    Alright thanks for the help, I am a little new to Decomp hacking so I might need a little more in-depth help at some point but I'll see what I can figure out on my own.
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